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 CAD / Development / Macintosh / *220 (-20)
  Re: Mac LDView possibility
 
(...) Not sure what would cause the LDrawModelViewer.cpp error; perhaps corruption? That's one of the files from my original LDView source, not Mac-specific. Since Tim got them to compile, maybe those two files for you are still somehow corrupted. (...) (24 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDView possibility
 
(...) Thanks for the info about SCM vs CVS. I am obviously not a developer, but at least I have heard of CVS, but I drew a blank with SCM. I am using the Project Builder (v1.1) that Shipped with OS X 10.1 in October. Should I update it? Can an (...) (24 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDView possibility
 
(...) the projects are set up to use CVS. you'll have to click "disable" or that message will keep popping up. (you must have a different version of Project Builder than me.. Mine mentioned CVS by name) (...) It looks like you used Stuffit Expander (...) (24 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDView possibility
 
In article <Gzy3nI.IBE@lugnet.com>, "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote: I downloaded AJRFoundation.src.tar.gz, AJRInterface.src.tar.gz, and LDView.src.tar.gz. I tried to compile the '.pbproj' files but I got several errors. First, each (...) (24 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Mac LDView possibility
 
It appears that some version of the modified-for-MacOSX LDView source code is available at the following web site: (URL) Projects, then Applications from the menu on the left. The LDView source link is on that page. I don't know what version of (...) (24 years ago, 28-Jul-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) You guys kill me! I just saved 8 messages this afternoon, so I can go through them and try all the things you suggested. The compling of the new GLUT using the Dev Tools, the compling of LDGLite using the CLI... and the two of you have already (...) (24 years ago, 23-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Perfect. :) Thanks for all the effort you put into this, BTW. Jim (24 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) I hate to inconvenience anyone, so does this solve the problem? (URL) (24 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Installing GLUT 4 on Mac OS X
 
(...) Well, I went ahead and prepared a Mac OS X installer for the updated GLUT version. I tried it briefly on my machine, and it seems to work fine, but please understand that it has not been thoroughly tested. It does entirely automate the (...) (24 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) No. Static linking means the PNG code from libpng is added to the ldglite executable. It should not search for libpng.dylib at runtime. However since zlib is dynamically linked, it will search for that at runtime. But it looks like that (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  image export in ldglite
 
I have a minor feature request for ldglite. Currently, pressing b or B causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap directory. It names the image file after the model being viewed, or as model.png or model.bmp if the (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) PNG works now! Please clarify for me, does having it statically linked still require that you install libpng? I gather that it does. Sometime, maybe this weekend, I hope to write up some new instructions on using ldglite on Mac OS X, to help (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) libz.1.dylib is the shared libary for zip compression used by the PNG image format. I thought it came standard on OS X. Maybe that libpng is set to look for it in a non-standard (for OS X) place. I just built a version with libpng statically (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
On Friday, June 21, 2002, at 01:06 PM, Don Heyse wrote: <snip directions on recompiling ldglite with PNG support> (...) I installed the libpng you pointed out, and gave it a shot... when I try to run the newly compiled ldglite executable, I get the (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Heh, a quick search during lunch and I found a "quick install" libpng package for OS X right here: (URL) the only thing left is to install it, and remove the comments from the ldglite makefile (makefile.macx, NOT makefile.osx as stated above): (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Installing GLUT 4 on Mac OS X
 
Hi, this is just a note to say that I've written up some brief instructions for installing Dietmar Planitzer's enhanced GLUT 4 on the Mac. Among other improvements, this enables you to access the ldglite pop-up menus by control- or right- clicking (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Nope, Project Builder and Interface Builder provide very robust GUIs (although you can use the command line if you want to). Compiling takes a *bit* more effort than just double clicking the file, of course... more like double click... and (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) [snip] (...) If you want to feel really geeky you can move on to the next level and try out those fabulous command line tools heard so much about. Grab the ldglite sources and try this: make -f makefile.osx Then you can become an uber-geek by (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) I would expect that the installation of the Developer Tools is straight forward. I din't install them because the readme said that 700 MB of space were required. I have been playing with iMovie, and I regularrly fill my drive to capacity with (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)


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