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 CAD / Development / Macintosh / *175 (-20)
  Re: mouse model manipulation
 
(...) What am I saying. At 50% zoom, 100 pixels will rotate it by x*2 degrees. So basically, the same "perspective" drag distance will rotate it the same. Don't know if this is a good idea or not. James (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) I like the idea of absolute based on the zoom. So, at 100% zoom, 100 pixels will rotate it x degrees. At 50% zoom, 100 pixels will rotate it by x/2 degrees. Just my idea. I don't know if it would actually be nicer or not. James (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) The cursor does not disappear when the you drag the mouse with button pressed. However, neither does it "warp" back to the center of the window when it leaves the window - the cursor just moves as expected. (Although since I don't know OpenGL (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) [snip] (...) Ah ha, that comment comes from the ldlite parser. Try the l3 parser by renaming the executable to l3glite or by passing -l3 on the command line. It's much faster for interactive stuff. However, LEDIT mode should already be using (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Just clicking on the model in preparation for mouse rotation (LDGLite mode) gives pdn(314, 219), -> (-6.00, 21.00, -4000.00) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(0, 1, 1) (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) snip (...) Sorry Jim, I have to disagree. Mouse rotation is not usable on my PowerBook. The model almost always rotates in one direction whether the I start LDGLedit or LDGLite with the j or J option. But for building, I have found that the (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Did you get my last post about how all of the keys that do anything also casue LDGLite to step the model? From now on, should I say LDGLEdit for edit mode? Should I say LDGLDraw (a bit redundant) or LDGLIte for the viewing mode? (...) For (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Do you mean cursor doesn't disappear when you drag the mouse with the button pressed? It's supposed to. That way you can't see it warp back to the center of the window when it strays too far. Or does the cursor reappear when you leave the (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Well, I looked at the pdn and pan values, but they never seemed to get crazy or anything (although I'm not familiar with the inner workings of OpenGL so I'm not entirely sure what constitutes fishy). Their values stay relatively close (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Maybe we can get to the bottom of this one. Try the debugging command line switch -g and see what it prints out when you do a mouse spin. It should spew all sorts of stuff to the console window. Look for pdn(x,y) and pan(x,y) to see if there's (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  mouse model manipulation
 
More about mouse spinning - as Chris mentioned in the post I noted before, when rotating the model with the mouse it often doesn't seem to rotate appropriately for the direction of mouse movement -- the model will rotate about a given axis as if it (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Here is the post where the mouse issue was originally pointed out: (URL) (at the bottom of the post). It doesn't matter what mode the program is in (perspective or orthographic), mouse rotation is still off somewhat. Basically the problem is (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (24 years ago, 9-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm. I was under the (mistaken) impression that glPolygonOffset was introduced in OpenGL 1.2. A NULL return from wglGetProcAddress means that the extension function requested doesn't exist. Apparently the ATI driver returns NULL for core (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)


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