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| | Re: [LSC] Colour Definition meta-statement
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| I'll bite. (Note that none of my comments are meant as criticism.) In lugnet.cad.dev, Steve Bliss wrote: <SNIP> (...) I personally think the # for hex numbers is a mildly bad idea. The currently accepted way to specify hexidecimal values is to (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
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| ldraw (score: 0.340) |
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| ldraw (score: 0.340) |
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| ldraw (score: 0.340) |
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| | Re: Adding part updates
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| (...) Hi Don, Yeah, looking at it again, I have to say that I agree; six and seven should be switched. I also need to mention that the user should download all the updates. My best guess, since the date on the ldraw parts for linux file is not (...) (21 years ago, 19-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.340) |
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| | Re: Adding part updates
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| (...) I'd switch steps 6 and 7 and maybe add a sentence that explaining that some options are still only available on the command line for ldglite and mklist. I'm also thinking about adding a link to the MegaBlock ldraw library if I can find it. The (...) (21 years ago, 19-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.340) |
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| ldraw (score: 0.340) |
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| | Re: Adding part updates
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| (...) Very nice. What about running mklist so the new parts appear in the lookup? James wrote: (...) It'd be nice to make this information available on ldraw.org. However, I have no idea how to submit the documentation there. Is that written up (...) (21 years ago, 16-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.340) |
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| | problems with part number 4589
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| Hey, I don't know if this is a new thing or something that I never noticed before, but part number 4589 isn't rendering correctly in LDGLite 1.0.12 for OS X or BrickDraw3D. BD3D sheds some light on the situation. BD3D reports Error: Can't find file (...) (21 years ago, 18-Jan-04, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw)
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| ldraw (score: 0.340) |
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| | Re: [Parts Tracker] Security Change underway
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| (...) As of tonight, here's where things stand: - I've finished updating all the restricted-access scripts (those are the scripts under cgi-bin/tracker). - I've turned off the old authentication -- so you won't be prompted by your browser to log in. (...) (21 years ago, 16-Jan-04, to lugnet.cad.dev)
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| ldraw (score: 0.340) |
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| | SIGGRAPH 2004 Themepark
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| I received a note about this document over email. Is this something LDraw developers would be interested in participating in? (URL) (21 years ago, 16-Jan-04, to lugnet.cad.dev)
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| ldraw (score: 0.340) |
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| | Re: Adding part updates
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| (...) If someone wants to write up instructions, we can post this to the www.ldraw.org website under the Mac section. I would have done this but I have been too busy. I have never done a parts update either, so I don't know any more than any of (...) (21 years ago, 16-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.340) |
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| | Re: Adding part updates
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| (...) I'm not sure about specifics on the Mac, but I do know that the zip versions of the parts updates just get unzipped over the original files on a PC. When asked, I instruct Winzip to replace all duplicate files with the version from the zip, (...) (21 years ago, 14-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) This is easy for Mklist.app 0.1 -- just launch the app, and select "Create Menu, Then Quit" from the File menu. (In 0.2, that should say "Create List, Then Quit" -- as the human factors department will hopefully not have had a martini with (...) (21 years ago, 17-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) Everyone should probably take what ever I say with a grain of salt, but I can't remember Stuffit Lite or Stuffit Expander ever asking where to put the uncompressed file. It just uncompresses the zip/sit file creating the new uncompressed file (...) (21 years ago, 15-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) This is right. Combining this with Chris's observation regarding the -u switch, then here is the procedure (ready for the OS X install document), which I have tested on my own installation: - Assumption: ldraw folder is in ~/Library (the (...) (21 years ago, 16-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) Hey, that's a good question. If anyone comes up with a verified method for adding a parts update an existing Ldraw folder on a mac, I'd like to incorporate it into this page. (URL) only covers a full parts install, and the section on mklist (...) (21 years ago, 14-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) I've been using this method, too. The one thing I'd add is that these steps also need to be performed for the p/48 directory, or you risk deleting some or all of the 48-segment primitives. It's been years since I've had a copy of the 'pro' (...) (21 years ago, 15-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| | Re: Adding part updates
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| (...) True, but they won't appear in the part lookup list until you run mklist. So don't forget those part numbers or you'll never find them again. If I recall, the osx bundle should contain Tom's point-N-click mklist, and the standard command line (...) (21 years ago, 15-Jan-04, to lugnet.cad.dev.mac)
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| ldraw (score: 0.339) |
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| ldraw (score: 0.339) |