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| | Re: Questions on Stickers and Certification
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| (...) I'm currently working on modelling of the stickers of the Technic black Supercar. Before that I put some question in thread (URL) we agreed on the approach that stickers are separate parts just as they were ordinary bricks since, they can be (...) (23 years ago, 22-Feb-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.691) |
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| | Re: Questions on Stickers and Certification
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| In some cases, like attached to rounded surfaces, I think the only way is to solve the problem is to create a part-with-sticker file. A sticker could be attached in many more or less creative ways, and I think the modeller should have the freedom to (...) (23 years ago, 22-Feb-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.691) |
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| | Re: Questions on Stickers and Certification
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| (...) My take on this is that self-certification is a small perk for people who take the time to review *other* people's parts, and help newer authors along. (...) Generally, you should only certify parts that you actually possess. But if you find a (...) (23 years ago, 22-Feb-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.691) |
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| | Re: Questions on Stickers and Certification
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| (...) Reviewers should feel able to make comments like "subpart unnecessary - I would prefer these to be inlined". From an authors perspective, I have a preference to keep things modularised - that way a correction to a symetrical region of the part (...) (23 years ago, 22-Feb-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.691) |
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| | How do we handle stickers in Ldraw?
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| Dear List, I remember that some times ago we have discussed the topic of Lego stickers in Ldraw. There was no clear agreement on the nomenclature, the positioning, assigment to parts etc. I'm writing this mail to unfreeze slightly this topic, (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.688) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) I agree that stickers should be grouped somehow and if the sheet number is available and is not longer than 5 character than our convention for runners will work. If this is not case we could assign a 3 digit number or borrow the number of the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.686) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.685) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) And sticker sheets seem to get different types of numbers. It seems like the current 'system' of numbers include both a 5-digit and a 7-digit number. I think LDraw sticker files can be handled in the same way we handle small parts on runners (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.685) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.685) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) Unfortunately, there is no 'enough' to prevent bleed-through. It totally depends on the scale any model is rendered at. At typical scale, 2LDU is really needed to prevent bleed-through from most angles. Which is a bit thick for most stickers. (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| | Re: How do we handle stickers in Ldraw?
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| I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| | Re: How do we handle stickers in Ldraw?
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| "Imre Papp" <ipapp@geometria.hu> wrote in message news:Gq0y7v.G6q@lugnet.com... (...) eat (...) that (...) Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this would chop the sticker thickness in half. No idea whether this is (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) I don't agree with this statement, at least not right now. Stickers _do_ have some height, and I think it would be most correct to model this in LDraw. This would also fix the bleed-through problems. A sticker could be modeled as a very thin, (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| stickers, ldraw (score: 0.684) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) You are right, this was a suggestion that time too. The thickness of the flat box was then 1 LDU. What do you think is this enough? (...) Ampi ---...--- Imre Papp Geometria GIS Systems House email: ipapp@geometria.hu web: www.geometria.hu (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| | Re: How do we handle stickers in Ldraw?
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| (...) I don't remember much about this thread. But I do have an idea. How would it work if stickers (notice the spelling) were modelled as polygons outlined by lines placed 0.5 ldu (or less) from the flat surface it is to be placed on. What if the (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
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| stickers, ldraw (score: 0.684) |
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| | Re: Removed BFC in LDView 4.1
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| (...) Hi Joerg, LDView toolbar is now user configurable, and its default setting now targets general public audience. Right click on the toolbar, and choose "customize" to configure it for your needs. Otherwise I'd suggest you join the new LDraw (...) (13 years ago, 10-Jan-12, to lugnet.cad.dev)
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| ldraw (score: 0.649) |
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| | Re: RPG Maker tests...
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| In this example, you can walk around the map and look at the buildings, but there are no quests or dialogue as of yet. I was able to implement the "parallaxing" so the representation of Datsville is much closer to reality. You can download the (...) (13 years ago, 8-Jan-12, to lugnet.cad.dev)
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| ldraw (score: 0.648) |
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| | RPG Maker tests...
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| I've been doing some tests using RPG Maker for a Datsville-related role-playing game. (URL) got the camera and lighting to work OK, but will need to learn how to do something called "parallaxing" in order to get a closer representation of Datsville. (...) (13 years ago, 5-Jan-12, to lugnet.cad.dev)
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| ldraw (score: 0.648) |
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| ldraw (score: 0.634) |