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 CAD / Development / 7242 (-40)
  Re: Part request  [DAT]
 
(...) In response to my own question here's a DAT that I whipped up real quick like. It may even be good enough to submit. Let me know what you think. -Orion P.S. Is there a primitive for intersecting cylinders? 0 Hndl1x3 0 Name: Handle 1x3.ldr 0 (...) (22 years ago, 18-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Part request
 
Has anyone made this part: (URL) searched on Lugnet and the Parts Tracker to no avail and the part number Peeron assigns it is a completely differnet part in LDraw library. If no one has made it I might take a crack at it. -Orion (22 years ago, 17-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Lego Movie
 
Hello, hmm. I'm not sure what's wrong. I use IE 5.5 and latest Mediaplayer and it works fine. Didn't try the QT version. Greetz Carsten "Jaco van der Molen" <jmolen@globalxs.nl> schrieb im Newsbeitrag news:Gw71qv.23C@lugnet.com... (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I guess I misunderstood your normal calculation. I thought you were basing it on the normals of the the faces, not the normals formed by the type 5 lines and their control points. Using the control points makes sense, except for one problem. (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: Lego Movie
 
When I click on either 2 links (QT of WM) my Explorer window closes and nothing happens... How do I watch this movie??? Greetingz... Sjaacko "Carsten Schmitz" <casz@gmx.de> wrote in message news:Gw676C.9Gt@lugnet.com... (...) (22 years ago, 16-May-02, to lugnet.cad.dev)
 
  Re: Stickers in LDraw?
 
(...) one of the pressing (1) questions indeed. This search (URL) this thread: (URL) was very interesting reading but I'n not sure it was definitive. It seemed to spend time on parts certification. Tony's post: (URL) a lot of good issues though... I (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Stickers in LDraw?
 
Have we come up with a viable way to represent decals/labels/stickers on parts? And what's the minimum thickness a part can have? Could we make a "label" piece that's 80LDU's wide by 24LDU's tall by, say, .25 LDU's thick? Thanks in advance! Dave! (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) normal (...) the (...) I somewhat disagree with that. I do averaging at Dat file level and you can see that it works for cylinders. There should be no difference between connections of cylinder segments and sphere segments. If you inspect the (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) OK, the lighting is definitely much less confusing now, and it's much easier to do the rotations. About the spheres not joining properly: are you applying the surface normal averaging at the dat file level, or at the part level? If you're (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
You were right about the strange reflections. By accident I had put my light source behind the scene and had the facing flipped. Now I have put a directional light straight at the scene with 'non viewer dependant' specular highlighting. This looks (...) (22 years ago, 16-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
I will write an aniactions 'guide' or something for the release of Beta 2 because you are right it a bit vague. But for the inc, in short: increases the coordinates with the given value over 'speed' ms for a period of 'timespan'. You can use spinup (...) (22 years ago, 16-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: Lego Movie
 
Absolutely hilarious. What a great film short! -Orion (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Lego Movie
 
Hello, I know its not the exactly right newsgroup for this but check out this Lego Movie ;)) .. Its amazing and funny! (URL) random i found an article on slashdot.org about it. Have fun Carsten (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CE0052C.406080...ello.nl... (...) The (...) them. Could you elaborate a bit on the different options, especially for 'Inc'. (...) :-) I was lucky then, because my two-model animation (...) (22 years ago, 14-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Part Source Question
 
What set(s) was this part in? (URL) Steve (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Re: Creating Patterned Parts
 
(...) I prefer either 32 (Trans-Black) or 40 (Trans-Dk.Grey)... Franklin (22 years ago, 15-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Creating Patterned Parts
 
Now that my first part has been certified I'm going to continue on my quest to get all the part for the UCS Tie Fighter created. I've been working on the patterned windscreen (part 2598) for some time now but can't get the angles for some of the (...) (22 years ago, 14-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: [Parts Tracker] Feature Request
 
(...) !!!... Yes, it *would* be! *Very* cool idea, Carsten! :-) Steve, if you have the time, please consider doing these. Thanks! Franklin (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  [Parts Tracker] Feature Request
 
Hello Steve, I have two requests: 1.) Can you please put the (URL) link into the tools section? 2.) What I'm missing too is an inversion of the upper tool... "Show me all parts that I didn't touch yet." That would be really cool. I reviewed a lot of (...) (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) Just out of curiosity, where is the light source in your demo program? The specular seems to be showing up at really odd times. I can't tell if the surface normals are pointed in the wrong direction or if the light is an unusual place, though. (...) (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
You can move forword , backward and go left and right using the arrow keys. The rotation has to be fixed. It now rotates about the x- and the y-axis of the object instead of the screen axis (got to do some math to fix that). In the hollow places (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I wish it could zoom, and the spin seems backwards, however the smoothing looks quite nice in some spots. Especially the shoulders of the horse and the minifigs. The horse's belly and the backs of its legs don't smooth though. Probably because (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) It's alway's the righthand part of the joint I was expermenting with optional lefthand rotation but this is kinda complicated and I have droped it for now (on the preview pictures on the site you still can see the L/R radiobuttons though :) (...) (22 years ago, 13-May-02, to lugnet.cad, lugnet.cad.dev)
 
  [Parts Tracker] Updated *-4disc.dat files removed
 
Due to lack of support for the revisions, I have removed the following updated files from the Parts Tracker: p\1-4disc.dat p\2-4disc.dat p\3-4disc.dat p\4-4disc.dat Steve (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CC9BCFE.104010...ello.nl... (...) animation. My model had only three joined parts (two joints) so it's not very complicated, but I still had a lot of trouble in the beginning (...) (22 years ago, 12-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Here follows a more explicit form of the algoritm: For each dat file I make a map called Vertex2Normal When I move the dat file I do the following thing for each optional line: I call the 4 vertices in the line P0, P1, P2 and P3. Then I look at the (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
Application.UpdateFo...tSettings, that's a new one for me. Thanks I will use this for beta 2. I indeed wait for ever for l3p and other external applications to exit, I was already thinking about using a controllable time-out or a thread for the l3p (...) (22 years ago, 12-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
Again, I really do appreciate your comments. For the gui, I am working on a better controls form, whom will be groupable and maybe compressible, if I can find the time. Funny, the reason I did not show the popupmenu items elsewhere was 'space' and (...) (22 years ago, 12-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hello, my demo is ready. If you would like to try you can mail me. I will sent it back as an attachment including instructions, bye, "Martijn Zwaal" <zwaal@science.uva.nl> (22 years ago, 12-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CC9BCFE.104010...ello.nl... (...) I really like the idea, if not everything in the user interface... Some thoughts, first on doing the animation: - The screen must be utilized better (...) (22 years ago, 10-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CDBCEE2.608020...ello.nl... (...) Thanks! (...) OK, I downloaded the latest L3P, and export works as expected, except for... (...) I can still reproduce the error by changing to comma (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> wrote in message news:3CDBCEE2.608020...ello.nl... (...) Ooh, I must mail Lars and ask if he can add an option to turn studs on/off (unless it's there and I can't see it!). The last few projects I've used (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
You can display the current frame without clicking play using F8 or the 13th speedbutton. I use 1.3 myself, and Lars C. Hassing promised me to include a new option in L3P soon for controling the sky vector so an even newer version will be needed (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hello, I am not able to get a demo ready today : ( , maybe I have some time in the weekend to finish it : ) . bye, Martijn (22 years ago, 9-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev (...) Very interesting program! The screen looks a bit crowded, but I suppose one gets used to it... When I load a project, there isn't anything displayed in the 3D preview until I press 'Play' - is (...) (22 years ago, 9-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Reviewing duties (was Re: bug report: "cert." list on tracker)
 
(...) Unfortunately, I don't know enough about these changes to comment yet. Tony Hafner wrote: (...) As a new reviewer, I need to know more about this *-4disc.dat change so I know what to do. But getting to basics, I have several questions: 1. Are (...) (22 years ago, 9-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message > >Perhaps we could solve the speed problem by inserting a comment before (...) This sounds possible. The only problem is that they all have to be inserted as comments because older (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hmmm, Finally a use for the type 5 lines I've been ignoring :) (I have another - so far successful - way of drawing in those lines) (...) Well alot of this leads in a direction I've mentioned before. Which is adding strip and mesh info into the (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I tend to agree with you. My suggestion to Travis was based on about 2 seconds of thought when I read his email. It occured to me that type 2 lines are used to denote hard edges so I mentioned the possibility of using them instead of type 5 (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) indicator (...) on (...) places (...) having (...) This looks indeed like a more general way to do it. A big problem however will be complex patterns on a face, like on a shield. There will be a lot useless checking, because for every edge in (...) (22 years ago, 8-May-02, to lugnet.cad.dev)


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