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Subject: 
Re: Why Type 5 Lines?
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 18 Apr 2002 14:51:47 GMT
Viewed: 
591 times
  
In lugnet.cad.dev, Kyle McDonald wrote:

Looking at the code below I don't actually see the Z buffer offset being used,
but the one thing I did notice in the above paragraph is that he suggests
switching the culling of the wireframe copy of the geometry.

One problem: transparent surfaces would show the wireframe backside. :\

Steve



Message has 1 Reply:
  Re: Why Type 5 Lines?
 
(...) Actually, transparent surface should work fine. As long as they are set to write to the Z buffer when drawn, and their outlines are drawn with Z buffer testing enabled, they should work fine. The wireframe parts that aren't supposed to be (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Why Type 5 Lines?
 
I was reading through this more, and while I still don't know exactly how it all works, I think I stumbled onto something. > I dont know how many of you have come across this technique before. I > remember finding an OpenGL demo that did this kind (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)

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