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Subject: 
Re: Why Type 5 Lines?
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 18 Apr 2002 01:50:50 GMT
Viewed: 
569 times
  
In lugnet.cad.dev, Don Heyse writes:
I can see how you might accomplish some of that by manipulating
glEdgeFlag when you define your strips, and then redrawing with
GL_POLYGON_MODE set to GL_LINE, but I still don't see how it
produces the equivalent of type 5 lines.  Maybe if you get the
stencil buffer involved?  Beats me...

Yeah, the stencil buffer, that's gotta be it.  If you've got BFC
working then you can use the stencil buffer to count how many times
an edge is draw in GL_LINE mode.  Edges on back facing triangles
won't be drawn, so you'll only count one edge where the surface
moves from front facing to back facing.  That's where you want a
type 5 line to be visible.  Edges shared by two front facing
polygons will be drawn twice, and edges shared by two back facing
polygons will be drawn zero times.  Capture this in the stencil
buffer and then redraw, passing only fragments that match a 1 in
the stencil buffer.

I only skimmed it, but I think this may describe the algorithm.

  http://www.cs.nyu.edu/~yap/classes/visual/01f/lect/l8/l.html#linkPara-8

It requires BFC and is way too complicated for me to code, but
It might help out with those substituted primitives.  They must
be BFC ready.

I don't know if it'll be faster that the type 5 line method though
because you need to render the edgeline geometry twice.

Enjoy,

Don



Message is in Reply To:
  Re: Why Type 5 Lines?
 
(...) That sounds like glPolygonOffset which would be part of the solution because it allows the edges to look clean. We all use that already. (...) I can see how you might accomplish some of that by manipulating glEdgeFlag when you define your (...) (23 years ago, 18-Apr-02, to lugnet.cad.dev)

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