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Leonardo Zide <leonardo@centroin.com.br> wrote in message
news:38DFDCB4.5948663A@centroin.com.br...
> John VanZwieten wrote:
> >
> > Rather than prompting for replacing parts, the ideal solution would be a
> > pre-processing program that would render the model from say 100 different
> > angles, and remove/replace any parts/primitives etc. that never show up.
>
> I have done something like that for LeoCAD, it removes the studs above
> and below the bricks and plates for the rendering. I haven't added this
> option for the POV-Ray export but that's something that I can do if you
> want.
So what test do you run to determine what studs get removed?
-John Van
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Message has 1 Reply: | | Re: L3PLiTE?
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| (...) Basically it checks if a stud primitive is close to a "inverted stud" (the cylinders under a plate for example) or to some predefined points added by me and remove them. The original idea was to make the bricks really connect when they get (...) (25 years ago, 28-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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Message is in Reply To:
| | Re: L3PLiTE?
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| (...) I have done something like that for LeoCAD, it removes the studs above and below the bricks and plates for the rendering. I haven't added this option for the POV-Ray export but that's something that I can do if you want. Leonardo (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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