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 CAD / Development / *9095 (-20)
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) Hrrmm... OK, I see where you're coming from. However, I very much hope that any such miniature-figure-but...ue-minifig part be required to have something as the second word of the title that indicates that the piece in question is _not_ part (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Yep, I thought the same thing when I wrote my earlier message. Should this be updated to 30362.DAT Minifig Robot Leg SW Astromech ? (...) For purposes of the parts library, I tend toward a more inclusive definition of 'Minifig'. IMO, anything (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Overlapping primitives
 
(...) IMO, this construction isn't completely disallowed, but it is sloppier than actually cutting the cylinders to fit together properly. The problem is mostly (but not entirely) when people use your part with a transparent color. In most all (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Overlapping primitives
 
What's the general consensis on overlapping primitives? For example: if 2 cylindars crossed through one another. Is this discouraged or is it okay as long as the primitives are of the same color? -Orion (make it billthefish and remove the obvious (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yes, I've also seen an occasional small amount of bleeding on on the slope bricks which can probably be attributed to my maxing out the polygon offset setting. But this goes way beyond that. Edge lines from way back in the depth buffer are (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) LdGLite Launcher is my contribution for a help page for Mac OS X. It just so happens that my work required me to write a very similar application so it was really easy for me to throw this together. The app is AppleScript Studio (AppleScript (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) This isn't a direct answer to your question, but one thing I noticed in LDView is that setting the polygon offset too high will result in some of the observed problems. In particular, the problem on inverse slope bricks of the pillar showing (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Could someone run a perspective mode test on ldglite?
 
While following up on the latest round of bug reports I noticed this page. (URL) pics, but while viewing them I realized that all of the perspective (non-orthographic) views displayed a lot of z-fighting (underlying surfaces and lines bleeding (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Oh no, that's a real bug, and not just on the Mac. Thanks for finding it. The 'r' key switches between the l3 and the ldlite parsers. I could swear I disabled that key for LEDIT mode because editing requires the data structures provided by the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  MOTM and SOTM winners for May 2002
 
Hello all, Sorry for the delay; Model Of The Month goes to Anthony Sava for his "Tempi Frei - The Glacial Flood" dragon. The voting populace really seems to enjoy dragons. :-) Scene Of The Month goes to Miklós Hosszu for "Lord of The Bricks Part I - (...) (22 years ago, 6-Jun-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  ldraw programs for PDAs? (was MLCAD for PALM)
 
(...) I think you could make a big dent in that one by keeping the library in a jar or zip file and using popen() with unzip. (...) I've actually used it at that resolution for small models and to look at parts. I think the pyramid picture on the (...) (22 years ago, 5-Jun-02, to lugnet.cad.mlcad, lugnet.cad.dev)


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