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 CAD / Development / *2965 (-20)
  1060 ways to connect 3 bricks (was Re: i admit i was wrong)
 
(...) so (...) Those 1060 connections are just considering right angle, studs up connections, though. As we all know by now, that isn't the only way to think: With 2x4 *bricks* only, you can't do much more than studs up, but you can still rotate (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) I'm a fast reader. And it was a big system. And javac is slow. There's a reason my laptop has 192 meg of memory. But I digress. (...) Yes. Agreed. I ask so that people can nod their heads and say "no, I am calm. Action must be taken" The act (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) The very fact that the question was asked and acknowledged as possible will in and of itself help matters a great deal, I feel. I shan't belabor it any more. (...) Hmm... was nodding my head. Then I jerked. Realised that there is a line (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) Here in the US, yes. Unfortunately that is not the case in all of Europe, though. And we're talking about volunteerisim here. Just as a side point I almost destroyed an entire club once trying to apply the way the working world works to (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) Why not? I think that Ldrawing sets is indeed useful. But then, my perspective is that of a consumer of instructions, not a creator of them, and I certainly know that I do not have the time nor the interest to get deep into part creation. I am (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
Jonathan, you might try responding directly to that rather lengthy append using interspersed quotes instead of leaving all of it there, then not responding to any of it, or at least not very much of it. I think one thing people are on you about is (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) I'd say not. I'm looking more for things along the lines of gathering links, making sure stuff works, making pages which are not content-critical. LDrawing sets in large volume is nice, but its not something considered 'giving someone an (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) kl.net? As time permits I will ldraw as much of the castle sub theme (and then others) as possible, given the parts available to me for use. (e.g. the recent creation of the large 6090 baseplate has allowed me to ldraw that set) (25 years ago, 14-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) There are parts in l3go and mabie even in lgeo that are not in ldraw yet. I think that before a merge of lgeo and l3go is done then the l3go parts not in ldraw should be done in ldraw.That way there would be nothing in the combined library (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) what I was asking was not for more parts I was asking 1.If I could finish a part he had started 2.If he has submitted parts he had already made for voting 3.What set numbers used a part he had already made (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I'd give that one a hearty "Heck, Yes!" :) Except I never did come up with a decent working version of Rayshade/Netshade. I finally settled for the POV- Ray port of L3G0. Even made a few parts for myself. :) No rounded edges, though. :( In (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) Good idea, we shouldn't be discussing this in lugnet.flame.flame :) and Steve said: (...) I've done that to LeoCAD a few months ago, when you export a file to POV-Ray it first searches the LGEO library for the parts and then if it cannot find (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) Thanks Todd. The way I see it is that he has plenty of enthusiasm, but just isn't cut out for the part-designing facet of Legodom. But as the CLSotW has pointed out, there are 1,060 ways to connect 3 8-stud bricks, so there's got to be a way (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) How bout some help on rudimentary tasks on ldraw.org? There's a lot of stuff that needs to be done that is menial minimum-wage type stuff. Note: 'minimum wage' is an expression - no one's gettin paid here :) -Tim <>< (URL) timcourtne ICQ: (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
 
(...) Any interest in LDLite-meets-L3G0? (25 years ago, 13-Aug-99, to lugnet.cad.dev)
 
  Re: i admit i was wrong
 
(...) Hmm. Wow. Deep. Yeah, what Tom said. Can things be broken into levels? tasks assigned (via voluntary cooperation)? Are there sub-tasks which could be accomplished by beginners or apprentices just as well as by masters? What's that word? (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) bad, (...) [...] Very nice analogy. This is how restaurants, neighborhoods, dance/night clubs et. al. of all kinds start losing patronage and favor. It all starts with "I'll do what I want in here", which BTW can include the attitude of the (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
(...) Must be one heck of a system, to compile that slowly. (...) Yes and no. I'm trying not to reiterate too much here. On other lugnet ng's, I'd be willing to say that jw is just annoying. But under lugnet.cad, he occasionally reaches the level of (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
Todd Lehman <lehman@javanet.com> wrote in message news:37b46f3c.152373...net.com... (...) Any part author can tell you the reason for this. Part authoring is such a slow and sometimes painful process that the thought of excluding someone who is (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: i admit i was wrong
 
Aaaaaaah. Now I stop scrolling back and forth. I was starting to get a bit seasick. ;) for everyone. Steve (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)


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