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Subject: 
Re: Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 13 Aug 1999 21:28:32 GMT
Viewed: 
1012 times
  
Steve Bliss wrote:
For example, those rounded edges have been part of raytrace
libraries since at Paul Gyugyi's L3G0.

And this leads us back to the tantalizing, captivating possibility of
L3P-meets-L2P.

Any interest in LDLite-meets-L3G0?



Message is in Reply To:
  Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
 
(...) I disagree on this point. LDraw parts should be primarily focused on optimizing rendering in LDraw-tools. Among other things, this means that small-radius curved edges are better drawn as sharp edges. Heck, when you get right down to details, (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)

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