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 CAD / Development / *11576 (-20)
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) -le should only affect the current selected PART when you move it with the arrow keys. -le moves an XOR wireframe and -LE moves a solid part. In general, -le seems faster and less buggy. Rotation drawing mode is controled by the menu that you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey Tom! Same here. The gobble-dee-goo is gone. See my other post about why I think it suddenly appeared (though the bug may have always been there). Thanks for the heads up on the ligpng thing. Apparently, I installed it (as a dependency?) (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hi Don, I just compiled it with make -f makefile.macx (it is a good thing the Linux directions work for Mac because I have no idea what I am doing). I didn't do any extensive testing, but with a bit of playing in edit mode everything seems to (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, I was able to build the new version, and it doesn't do the color table thing. Would you like a report from a more general workout of it? Chris, Note that you may need to install libpng (I did it via fink) to successfully build the new (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, It's been doing this for me, too, though with no apparent ill effects. I'm pretty sure the ldglite version I'm using is 0.9.5f (the executable available on the ldglite.sf.net page). I'll give the current source a try, too. Tom (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  LDGLite outputting gobble-dee-goo to terminal window
 
Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  GLUT 3.2
 
Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  rotating models in MBC 0.4.1d Cocoa
 
Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  MBC 0.4.1d (Cocoa) observations
 
Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (21 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
(...) Thanks for reporting this. Has anyone else experienced the same issue? I'll make sure Steve and Dan see this, I can't fix the system. -Tim (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LSC: Call for Votes
 
(...) Tim, I just voted, and clicked on the link that was emailed to me, but it said "Invalid ID". ROSCO (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
 
The cocoa version of MBC has now reached development version 0.4b1 New features include • Improved viewing routines including bowtie detection • Export to POV • General user interface improvements as always, it can be forund at (URL) following (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
 
  LSC: Call for Votes
 
Re-printed from (URL) LDraw Community Members - The time has come to select the members of the first (URL) LDraw.org Standards Committee (LSC)> [1]. This ballot and these voting procedures have been compiled on behalf of the ad-hoc organizing (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.org.ldraw, lugnet.announce, FTX) !! 
 
  Re: Proposed solution *Test Here*  [DAT]
 
(...) Yes. No. ;-) There's still a problem with mirrored sub-assemblies. Suppose you have an aeroplane, Plane.ldr: 1 2 0 0 0 0 0 1 0 1 0 -1 0 0 2445.DAT 1 16 0 -8 0 1 0 0 0 1 0 0 0 1 Wing.ldr 1 16 0 -8 0 -1 0 0 0 1 0 0 0 1 Wing.ldr Wing.ldr: 1 4 -80 (...) (21 years ago, 19-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) Right, it is typically an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. See also "Method for (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) You're welcome. :) (...) The way the page works is the history text (the reviews & submits appearing at the bottom of the detail) is searched for 'Submitted by: pneaster' and any matching files are returned in the list. If you were the (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Vertices not coplanar?
 
(...) What Orion said. (...) Sometimes, it just means the vertices are incorrect. If the vertices are correct, then you should break the quads into two triangles, and put a soft edge (linetype 5) along the common edge. But often, it's worth looking (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)


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