Subject:
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Re: example texture files
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 2 Mar 2010 02:06:49 GMT
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Viewed:
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23374 times
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In lugnet.cad.dat.parts, Travis Cobbs wrote:
> In lugnet.cad.dat.parts, Don Heyse wrote:
> > So, are there any example files available with the modified .dats and the
> > .png texture files? Something like this one might be a good start because
> > then I could compare the texture and the fallback .dat vector rendering.
> >
> > http://www.facebook.com/photo.php?pid=30701291&id=1532162912&l=c7b84a178a
>
> You can find some sample files here:
>
> http://www.halibut.com/~tcobbs/ldraw/private/texmapped.zip
Thanks, that was quick.
By the way, I'm still not sure whether it's really worth it to attempt
this in ldglite, or if it'd be more worthwhile to try something that
might actually end up being useful, like say a minifig modeler (or maybe
an lsynth GUI) built around LDVlib.dll. Can it process new geometry
fast enough to form the nucleus of a general LDraw editor, with parts
moving around in real time?
Don
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Message has 1 Reply: | | Re: example texture files
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| (...) LDVLib doesn't allow you to edit models at all. You point it at an existing file and tell it to load. Having said that, if you wanted to do some (most?) of the work, it could probably be made to be usable for a minifig modeler, since (...) (15 years ago, 2-Mar-10, to lugnet.cad.dat.parts)
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Message is in Reply To:
| | Re: example texture files
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| (...) (URL) that some of the files may have BFC issues. Look at 973pa9.dat for a file that has fallback geometry. As a side note, rebel_tile.dat (and the part it points to) have bad texture coordinates, so the texture is mirrored. --Travis (15 years ago, 1-Mar-10, to lugnet.cad.dat.parts)
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