Subject:
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Re: "Dither" colors in patterned/sticker parts
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Wed, 10 Feb 2010 06:46:22 GMT
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Viewed:
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16247 times
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In lugnet.cad.dat.parts, Michael Heidemann wrote:
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... and looking forward for texture mapping!
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Michael (and anyone else), if youve got a Facebook account, you can see quite a
few examples of the texture mapping work that I created while working out the
syntax and getting working viewers going. Just send me a facebook invite
(Joshua Delahunty) and you can have a look.
Actually, all the photo albums should be public, so you dont even have to
Facebook friend me to check it out.
I just recently gave our once glorious leader (Todd) his own facebook profile
image with a custom mini-figure face and the space cap that only exists as a cap
in the real world, not as a mini-figure item. I had also done the red town
torso image (the one with the space logo) in several off colors per Abner
Finleys request. Those are visible there, and I put Todds avatar in a couple
of them.
-- joshuaD
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Message is in Reply To:
| | Re: "Dither" colors in patterned/sticker parts
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| (...) That is not complete correct. If MLCad does not find a LDConfig.ldr then you have your old colours back, including the dithered range! I feel with the majority of the votes in this thread. Allow "Dithered" colours and looking forward for (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)
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