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 CAD / LDraw Files / Parts / 6509
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Subject: 
Re: Using MPD syntax in official part files
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Thu, 11 Feb 2010 00:46:29 GMT
Viewed: 
19305 times
  
In lugnet.cad.dat.parts, Steve Bliss wrote:
Be sure to take a look at Joshua's texture mapping primer/exposition on
Facebook:

http://www.facebook.com/album.php?aid=2048041&id=1532162912&l=4199f78c01

It's good stuff, and could have very good benefits to LDraw.

Yeah, I checked it out the first time it was mentioned.  I even poked
around in the LDView CVS archives for a few minutes looking for hints
of the magic syntax before the Walled Garden stuff got posted.  Looks
very promising!  I guess I'm finally gonna have to crack open that
OpenGL Shading Language book gathering dust bunnies in the corner if
I want to keep the lowest common denominator LDraw editor up to snuff.
Well, maybe slightly below the good snuff...

I do actually have a facebook account and would've asked a few questions
about the syntax, but I have trouble with the facebook interface.  It
confuses me, like trying to converse in a large chatty crowd.  Plus I
figure I'm most likely part of the problem here at lugnet.  Asking so
many questions, slowing down the rate of progress, and all that.

Have fun,

Don



Message has 1 Reply:
  Re: Using MPD syntax in official part files
 
(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)

Message is in Reply To:
  Re: Using MPD syntax in official part files
 
And again, I forgot to include a bit. And second-posting about something very cool! Don, Be sure to take a look at Joshua's texture mapping primer/exposition on Facebook: (URL) good stuff, and could have very good benefits to LDraw. Steve (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)

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