Subject:
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example texture files
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Mon, 1 Mar 2010 21:47:26 GMT
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Viewed:
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22849 times
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In lugnet.cad.dat.parts, Joshua Delahunty wrote:
>
> P.S. Don, I've had someone suggest that I "encourage" support of this
> syntax in LDGlite. Are you up for it? Already working on it?
I've been tossing this around for a while, and while I'm not sure who'd
really use it in ldglite considering LDView is so much better suited for
modern OpenGL use, it still seems like it'd be fun to experiment with.
So, are there any example files available with the modified .dats and the
.png texture files? Something like this one might be a good start because
then I could compare the texture and the fallback .dat vector rendering.
http://www.facebook.com/photo.php?pid=30701291&id=1532162912&l=c7b84a178a
Don
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Message has 1 Reply: | | Re: example texture files
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| (...) (URL) that some of the files may have BFC issues. Look at 973pa9.dat for a file that has fallback geometry. As a side note, rebel_tile.dat (and the part it points to) have bad texture coordinates, so the texture is mirrored. --Travis (15 years ago, 1-Mar-10, to lugnet.cad.dat.parts)
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Message is in Reply To:
| | Re: "Dither" colors in patterned/sticker parts
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| (...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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