Subject:
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Re: Using MPD syntax in official part files
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Thu, 11 Feb 2010 03:17:02 GMT
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Viewed:
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19536 times
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In lugnet.cad.dat.parts, Joshua Delahunty wrote:
> > Anyhow, if we're gonna allow the full gamut for Textures, why not allow
> > it for the fallback vector patterns. It hardly seem fair for you young
> > whipper-snappers with all your fancy new hardware to lord it over us
> > mere mortals getting by with the lesser equipment. ;) If I can't have
> > LDraw with textures on my android phoneputer, I still want it to look
> > pretty good.
>
> I just did a quick check: The Android supports OpenGL ES. Even the
> lowliest 1.0 OpenGL ES supports texture mapping (and later versions
> get fancy in a hurry). We're not trying to shoot for the moon on our
> first try here.
Yeah, I know what's available at the low end of OpenGl. That's where I
live. I was just trying to keep up the curmudgeonly atmosphere of this
place with the whipper-snapper comment. Did I do it wrong?
Oh well, at least there's still that gloss map business to give me an
excuse to crack open the Shading Language book.
Thanks for that,
Don
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Message is in Reply To:
| | Re: Using MPD syntax in official part files
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| (...) In lugnet.cad.dat.parts, Don Heyse wrote:> Well, since the stippling pattern is just an artifact of the printing (...) Interesting. Not the response I was expecting. :) Back when I was building the first gradient example for the texture (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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