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Subject: 
Re: "Dither" colors in patterned/sticker parts
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Tue, 9 Feb 2010 18:20:05 GMT
Viewed: 
15835 times
  
   However, if there could be a standard for texture mapping patterns & stickers (and parts made by mixing multiple colors of plastic), that would solve this dilemma -- simple patterns could be modeled with color codes, and advanced patterns could be modeled with texture maps. But I’m just dreaming there...

I heartfully agree !!!

Philo



Message has 1 Reply:
  Re: "Dither" colors in patterned/sticker parts
 
(...) So, to expand a little on my earlier comments -- I think it would be reasonable, for now, to allow dithered colors1 in pattern/sticker parts and disallow RGB codes, with the thought that work would go forward on defining a texture mapping (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)

Message is in Reply To:
  Re: "Dither" colors in patterned/sticker parts
 
(...) I would go for this option. I'm not a fan of allowing RGB values in official part files, I'd rather keep it to color codes. However, if there could be a standard for texture mapping patterns & stickers (and parts made by mixing multiple colors (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)

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