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 CAD / LDraw Files / Parts / 6480
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Subject: 
Re: "Dither" colors in patterned/sticker parts
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 10 Feb 2010 14:58:17 GMT
Viewed: 
16629 times
  
In lugnet.cad.dat.parts, Joshua Delahunty wrote:
   In lugnet.cad.dat.parts, Steve Bliss wrote:

  
   However, if there could be a standard for texture mapping patterns & stickers (and parts made by mixing multiple colors of plastic), that would solve this dilemma -- simple patterns could be modeled with color codes, and advanced patterns could be modeled with texture maps. But I’m just dreaming there...

In lugnet.cad.dat.parts, Travis Cobbs wrote:
   That could yet happen (and possibly much sooner than you might expect).

Considering the general pace we’ve alway had with LDraw.org, “sooner than expected” would be impressive. ;)

   Since the proof-of-concept work for texture mapping took place “out in the open” on Facebook, Steve is aware of what’s been done so far.

Actually, I’m not sure I’ve ever seen example source LDR/image files, or even a definition of the syntax.

   I think the real “dream” here is having it widely available, since to add texture mapping to MLCAD without upgrading MLCAD to OpenGL would be quite a bit of work, more than we might hope to see any time soon.

So while there’s a viable syntax and proof waiting to be implemented more widely, and in fact texture mapping is here, today (my Facebook profile picture being a very good example), it’s not imminent for widespread use by everyone without a few more hurdles, unfortunately. :(

True. But now that you’ve accomplished the POC (and assuming the POC is sufficient for widespread adoption), the next step (for the parts library) is to codify a language extension document. Then get it implemented in the software.

Hey! While we’re extending the language, can we also allow MPD in part files?

Steve



Message has 4 Replies:
  Re: "Dither" colors in patterned/sticker parts
 
(...) I've been thinking about that as well. But I'm for now a bit of against such due to the amount of work it'd take and the smallness of the pros in compared to such. But I may be convinced otherwise fairly easily. -Santeri (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
  Re: "Dither" colors in patterned/sticker parts
 
(...) Me neither. Nothing on Facebook is "out in the open", since it is a (URL) walled garden>. Jim (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
  Re: "Dither" colors in patterned/sticker parts
 
(...) Considering the conservative spirit that rules this community, where it is preferred to have no-progress over breaking backwards compatibility an where standards set in LDraw 0.27 should be possibly kept for eternity, such ideas have to be (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
  Re: Using MPD syntax in official part files
 
(...) This is the first time I've heard this mentioned. Can someone tell me why this would be useful? I'm certainly open to the possibility, but only if it provides a concrete benefit, and I'm not having any luck coming up with what that benefit (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)

Message is in Reply To:
  Re: "Dither" colors in patterned/sticker parts
 
(...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) Since the proof-of-concept work for texture mapping took place "out in the open" on Facebook, Steve is aware of what's been done so far. I think the real "dream" here is having it widely (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)

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