Subject:
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Re: "Dither" colors in patterned/sticker parts
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 9 Feb 2010 18:36:27 GMT
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Viewed:
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15831 times
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In lugnet.cad.dat.parts, Philippe Hurbain wrote:
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However, if there could be a standard for texture mapping patterns &
stickers (and parts made by mixing multiple colors of plastic), that would
solve this dilemma -- simple patterns could be modeled with color codes, and
advanced patterns could be modeled with texture maps. But Im just dreaming
there...
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I heartfully agree !!!
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So, to expand a little on my earlier comments -- I think it would be reasonable,
for now, to allow dithered colors1 in pattern/sticker parts and disallow RGB
codes, with the thought that work would go forward on defining a texture mapping
methodology & language extension for official part files.
This approach allows the committee to proceed with the official standards
document on colors, utilizing the most widely supported mode (ie, color codes in
the dithered range).
--
Steve
1) Or, as Andrew suggested, add all color codes to LDConfig.ldr and then
restrict part authors to color codes defined in LDConfig.ldr.
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