Subject:
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Re: "Dither" colors in patterned/sticker parts
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 9 Feb 2010 20:14:24 GMT
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Viewed:
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16189 times
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In lugnet.cad.dat.parts, Steve Bliss wrote:
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In lugnet.cad.dat.parts, Travis Cobbs wrote:
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Please read and respond to this message if you are a parts author,
particularly if you have authored any patterned or sticker parts.
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- Explicitly allow dither colors in official patterned/sticker parts. Right now, they are used, but we could not find anywhere in any specification where they are even mentioned. This option would essentially officially recognize the current status quo. (Im not aware of any dither colors being used outside of patterns/stickers, but we dont intend to allow that.)
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I would go for this option.
Im not a fan of allowing RGB values in official part files, Id rather keep
it to color codes.
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Unfortunately, MLCad 3.3s complete removal of support for dither colors (which
incidentally breaks it for a number of existing official parts) makes this
option less tenable. Its a bit ironic that most of the people speaking up in
favor of dither colors did so AFTER the MLCad release that makes them not work,
while the people in favor of RGB spoke up before that release.
On a related note, dither colors are almost certainly never going to be added
en-mass to LDConfig.ldr. I believe that everyone in the current LSC is opposed
to that, and agrees that that is not what the file is for. At the very least a
majority of the current LSC feels this way, so the only way it will happen is
via a decision from a future LSC that overrides the official restrictions we
will be adding to what goes in that file.
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However, if there could be a standard for texture mapping patterns & stickers
(and parts made by mixing multiple colors of plastic), that would solve this
dilemma -- simple patterns could be modeled with color codes, and advanced
patterns could be modeled with texture maps. But Im just dreaming there...
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That could yet happen (and possibly much sooner than you might expect).
--Travis
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Message has 2 Replies: | | Re: "Dither" colors in patterned/sticker parts
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| (...) That is not complete correct. If MLCad does not find a LDConfig.ldr then you have your old colours back, including the dithered range! I feel with the majority of the votes in this thread. Allow "Dithered" colours and looking forward for (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)
| | | Re: "Dither" colors in patterned/sticker parts
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| (...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) Since the proof-of-concept work for texture mapping took place "out in the open" on Facebook, Steve is aware of what's been done so far. I think the real "dream" here is having it widely (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)
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Message is in Reply To:
| | Re: "Dither" colors in patterned/sticker parts
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| (...) I would go for this option. I'm not a fan of allowing RGB values in official part files, I'd rather keep it to color codes. However, if there could be a standard for texture mapping patterns & stickers (and parts made by mixing multiple colors (...) (15 years ago, 9-Feb-10, to lugnet.cad.dat.parts, FTX)
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