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Subject: 
Re: "Dither" colors in patterned/sticker parts
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Mon, 15 Feb 2010 21:03:41 GMT
Viewed: 
18689 times
  
In lugnet.cad.dat.parts, Joshua Delahunty wrote:
  
http://www.facebook.com/album.php?aid=2048041&id=1532162912&l=4199f78c01


This is really interesting work. Just curious, but have you considered how you’d implement bump mapping as well? (Bump mapping would allow the “rough” texture on slopes, for instance. I think that would be the only application for it, but there are patterned slopes, so they would need both a texture and a bump map.)



Message has 1 Reply:
  Re: "Dither" colors in patterned/sticker parts
 
(...) If I'm not mistaken, two big pushes were made for texture mapping, in 2004 and 2007. Both failed because of too much committee, too little action. This after previous attempts were made, of course, but looking at LUGNET, that's when the big (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)

Message is in Reply To:
  Re: "Dither" colors in patterned/sticker parts
 
(...) By the definitions of that article, *LUGNET* is a walled garden. <blank stare> I have put up a step-by-step showing example source LDR/image files. I did it on Facebook, because it took me almost no time to do. I'd either have had to set up my (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)

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