Subject:
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Re: Chrome Parts
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 9 Aug 2002 14:25:07 GMT
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Viewed:
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815 times
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In lugnet.cad, Travis Cobbs wrote:
> Looking at the images, it doesn't appear to matter much, but you might get
> better results if your initial rendering were at 4x (or possibly even 2x).
> The reason for this is that a 3x3 sample of a checkerboard pattern will
> result in two slightly different shades. For instance, if the two blended
> colors are blue and green, one pixel will sample 4 blue and 5 green, while
> the pixel next to it will sample 5 blue and 4 green. If you did 2x or 4x
> rendering, all the pixels would line up with the checkerboard and they would
> all sample to exactly the correct color.
Actually, my intent was that the color variation would simulate the
variable appearance of highly reflective surfaces.
> Hmm ... "cautiously optimistic" ... that's a pretty good interpretation of
> my response :-).
I sometimes often try to carefully choose my precise wordiage.
> One thing I didn't mention in my response is that it will
> almost certainly be a post-2.0 feature, assuming I get it working at all. I
> think 2.0 is rapidly approaching, though; 1.9.6 had more bug fixes than new
> features, I think, which is hopefully a good sign of stabilization.
*Sigh*. OK, I'll stop holding my breath. ;)
> Oh, and for LDView to be used in Partsref, I'm guessing you'd want to have
> an orthographic mode (which is on my list of things to try).
Err, yeah. That'd be true.
Steve
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Message is in Reply To:
| | Re: Chrome Parts
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| (...) Looking at the images, it doesn't appear to matter much, but you might get better results if your initial rendering were at 4x (or possibly even 2x). The reason for this is that a 3x3 sample of a checkerboard pattern will result in two (...) (22 years ago, 8-Aug-02, to lugnet.cad)
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