Subject:
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I'm getting leery (was Re: L3P Idea)
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 30 Dec 2000 22:01:36 GMT
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Viewed:
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776 times
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In lugnet.cad, Lars C. Hassing writes:
> L3P could perhaps support fog like it features a floor.
> I don't know the fog, do you normally only have one fog?
> /Lars
For what it's worth, I think I'd avoid taking L3P in this direction. I see L3P
for what it is, a .DAT to .POV conversion tool, used for verts, lines, faces,
etc.
Before we start heading off into having .DAT versions of every possible .POV
option, I'd keep in mind that .DAT's are not meant to be .POV-port specific.
.DAT's are CAD model files, and James' intention was to create a catalog of
Lego elements, so I'd keep L3P on track to simply convert the "tangible"
portions of a .DAT file into .POV format. (I'm already getting a little leery
of things such as puffs of smoke and clouds in .DAT format since I've never
pulled a puff of smoke from a polybag. I'd use a .POV modeller for that stuff.)
Supporting lights and cameras is natural, but for all the .POV tricks such as
smoke, fog, etc., well, that's what the .POV scene language is for. It isn't
*that* hard to figure out how to do any of these things using the .POV scene
language help.
Just my $.02, keeping in mind that .DAT doesn't mean "pre-.POV"
J
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Message has 1 Reply: | | Re: I'm getting leery (was Re: L3P Idea)
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| (...) I agree. POV commands are great for cleaning up the geometry. This was what I was really hoping for. However, if the command set is flexible enough for users to make their own custom parts for their private collections to do special effects (...) (24 years ago, 31-Dec-00, to lugnet.cad)
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Message is in Reply To:
| | Re: L3P Idea
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| (...) No. L3P (unlike e.g. L3Lab) doesn't keep track of the current color, and thus cannot substitute %R, %G, %B, %T. Colors are inherited, they come from the referencer. E.g. the _3001_dot_dat object is colorless, but gets the color from object { (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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