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Subject: 
Arbitrary code (was Re: L3P Idea
Newsgroups: 
lugnet.cad
Followup-To: 
lugnet.cad.dat.parts
Date: 
Sat, 30 Dec 2000 16:51:19 GMT
Viewed: 
662 times
  
In lugnet.cad, Amnon Silverstein writes:

It would be really nice if L3P could put arbitrary POV code in for parts.

This got me thinking... Take a look at this rendering for example:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=25230

This is a really neat model, but the reflected parts are just "wrong".

Wouldn't it be nice if the slope parts had POV code that somehow changed the
reflectivity or the surface texture (or both) of their sloped surfaces so we
didn't have the anomaly of having reflected items in them?

I have no idea how doable this would be but it sure would be nice. I suspect
it would take revision of a lot of parts.

++Lar



Message has 1 Reply:
  Re: Arbitrary code (was Re: L3P Idea  [DAT]
 
Once again, I suggest we added TEXTURE as a 0-meta-command. This would solve a lot of issues, we could for example use TEXTURE RUBBER for differently coloured rubber parts as rubber bands, erasers, tyres... This way, it won't be POV-only, but all (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)

Message is in Reply To:
  L3P Idea  [DAT]
 
It would be really nice if L3P could put arbitrary POV code in for parts. POV code could go into the comments of the dat file. The way I would like it to work would be to substitute in the position, angle and color of the part in variables. So, for (...) (24 years ago, 29-Dec-00, to lugnet.cad)

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