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In lugnet.cad, Amnon Silverstein writes:
> It would be really nice if L3P could put arbitrary POV code in for parts.
This got me thinking... Take a look at this rendering for example:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=25230
This is a really neat model, but the reflected parts are just "wrong".
Wouldn't it be nice if the slope parts had POV code that somehow changed the
reflectivity or the surface texture (or both) of their sloped surfaces so we
didn't have the anomaly of having reflected items in them?
I have no idea how doable this would be but it sure would be nice. I suspect
it would take revision of a lot of parts.
++Lar
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| | L3P Idea [DAT]
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| It would be really nice if L3P could put arbitrary POV code in for parts. POV code could go into the comments of the dat file. The way I would like it to work would be to substitute in the position, angle and color of the part in variables. So, for (...) (24 years ago, 29-Dec-00, to lugnet.cad)
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