Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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Re: Arbitrary code (was Re: L3P Idea
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Sat, 30 Dec 2000 20:14:35 GMT
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Viewed:
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986 times
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Once again, I suggest we added TEXTURE as a 0-meta-command. This would solve a lot of issues, we could for example use
TEXTURE RUBBER for differently coloured rubber parts as rubber bands, erasers, tyres...
This way, it won't be POV-only, but all LCAD viewers could include support if the authors have the time to...
I don't think it is that much work to update all the slope, well it is quite some, but we could delegate amongst us?
0 @Wedge 2 x 12 Triple
0 Name: 30382.dat
0 Author: Tore Eriksson
0 Unofficial Element
0 TEXTURE ROOF
4 16 60 0 -10 60 0 10 160 20 10 160 20 -10
4 16 -60 0 -10 -60 0 10 -160 20 10 -160 20 -10
3 16 60 0 -10 60 20 -30 160 20 -10
3 16 -60 0 -10 -60 20 -30 -160 20 -10
4 16 -60 0 -10 -60 20 -30 60 20 -30 60 0 -10
0 TEXTURE END
1 16 0 16 8 40 0 0 0 0 0 0 0 2 rect.dat
2 24 40 4 6 40 16 6
<snip>
--
Tore Eriksson
Sweden
ICQ: 76066510
LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m
Larry Pieniazek wrote:
> In lugnet.cad, Amnon Silverstein writes:
>
> > It would be really nice if L3P could put arbitrary POV code in for parts.
>
> This got me thinking... Take a look at this rendering for example:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=25230
>
> This is a really neat model, but the reflected parts are just "wrong".
>
> Wouldn't it be nice if the slope parts had POV code that somehow changed the
> reflectivity or the surface texture (or both) of their sloped surfaces so we
> didn't have the anomaly of having reflected items in them?
>
> I have no idea how doable this would be but it sure would be nice. I suspect
> it would take revision of a lot of parts.
>
> ++Lar
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Message has 1 Reply: | | Re: Arbitrary code (was Re: L3P Idea
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| (...) My perspective is that of a user... POV renderings are wrong. *Any* solution that fixes my particular needs is good enough for me. That said, the most general solution may be the best, and embedding POV specific fragments may not be very (...) (24 years ago, 31-Dec-00, to lugnet.cad.dat.parts)
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Message is in Reply To:
| | Arbitrary code (was Re: L3P Idea
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| (...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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