Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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Re: Smoke Puff.dat (was Re: L3P Idea)
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 30 Dec 2000 18:47:15 GMT
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Viewed:
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856 times
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Here is my improved smoke effect. I figured out a hack to get around having to
hand edit anything. This is just be drag-and-drop. You can still see the
spherical envelope of the smoke, but it isn't too bad. It takes a long time to
render. For an example (this uses 1 smoke puff):
http://www.best.com/~amnon/Homepage/Games/TooHot.jpg
0 Smoke Puff
0 Name: SmokePuff.dat
0 Author: Amnon Silverstein
0 POV smoke effect, Experimental
0
0 L3P IFNOTPOV
0
4 16 5 0 0 4.6195 0 1.9135 5.5433 0 2.2961 6 0 0
4 16 4.6195 0 1.9135 3.5355 0 3.5355 4.2426 0 4.2426 5.5433 0 2.2961
4 16 3.5355 0 3.5355 1.9135 0 4.6195 2.2961 0 5.5433 4.2426 0 4.2426
4 16 1.9135 0 4.6195 0 0 5 0 0 6 2.2961 0 5.5433
0 L3P ELSEPOV
0 union {
0 sphere { <0,0,0>,1
0 pigment { color rgbt <1, 1, 1, 1>}
0 hollow
0 interior{
0 media{
0 emission rgb <.2,.2,.2>
0 absorption rgb <.4,.4,.4> // To make the
smoke cast
0 intervals (5) // inverse of graininess
0 samples 9, 10 // first number decides
smoothness
0 confidence 0.9 // closer to 1 is smoother
0 variance 1/1000 // closer to 0 is smoother
0
0 density{
0 spherical
0 ramp_wave
0 turbulence 2 octaves 6 lambda 4
omega 0.3
0 color_map{
0 [0.0 color rgb <0 0 0>]
0 [1.0 color rgb <.5 .5
.5>]
0 }
0 }
0 } // media
0 } // interior
0 scale 40
0 }
0 triangle {<0,0,0>,<0,0,0>,<0,0,0>}
0 }
0 L3P ENDPOV
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