Subject:
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Smoke Puff.dat (was Re: L3P Idea)
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 30 Dec 2000 01:43:23 GMT
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Viewed:
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748 times
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This is almost awesome, but I can't quite do what I want. I made a smoke
puff .dat file for POVRay. You just drag and drop smoke puffs in using the
CAD program, and you can have a smoking car or a fluffy cloud for your
airplane. It uses L3P's POV switch.
Only problem is, you have to hand edit out the material that L3P attaches,
or else each smoke puff turns out as a plastic ball.
object { smokepuff_dot_dat matrix <1-SW/6,0,0,0,1,0,0,0,1-SW/6,SW/2,0,SW/2>
matrix <1,0,0,0,1,0,0,0,1,-46,-16,-113> }//<- Had to comment out by hand #if
(version >= 3.1) material #else texture #end { Color0 } }
In lugnet.cad, Chuck Sommerville writes:
> In lugnet.cad, Amnon Silverstein writes:
> > It would be really nice if L3P could put arbitrary POV code in for parts.
> > POV code could go into the comments of the dat file.
>
> The latest version of L3P supports it this already. Look at this post as an
> example:
>
> http://news.lugnet.com/cad/dat/parts/primitives/?n=107
>
> -Chuck
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Message has 1 Reply: | | Re: Smoke Puff.dat (was Re: L3P Idea) [DAT]
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| Here is the file I am experimenting with. At the end of your POV file, you will need to hand edit a little: Make every puff line like this: object { smokepuff_dot_dat matrix <1-SW/6,0,0,0,1,0,0,.../2,0,SW/2> matrix <1,0,0,0,1,0,0,0,1,-...,-16,-113> (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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Message is in Reply To:
| | Re: L3P Idea
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| (...) The latest version of L3P supports it this already. Look at this post as an example: (URL) (24 years ago, 29-Dec-00, to lugnet.cad)
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