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Larry Pieniazek wrote:
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> Wouldn't it be nice if the slope parts had POV code that somehow changed the
> reflectivity or the surface texture (or both) of their sloped surfaces so we
> didn't have the anomaly of having reflected items in them?
LGEO has "rough" (how do you call it in english ?) surfaces on the
slopes, it looks just like the real parts.
Leonardo
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| | Arbitrary code (was Re: L3P Idea
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| (...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad, lugnet.cad.dat.parts)
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