| | Re: L3PAO 1.9 Beta
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(...) I think I used a copy of Notepad.exe and renamed it to ledit.exe if my memory serves me right. /Tore (14 years ago, 18-Apr-11, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) If that's all that's needed, wouldn't it be easier to just create a file called "ledit.exe" in the appropriate folder - no binary hacking needed. (14 years ago, 18-Apr-11, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) Since "ledit.exe" is the same size string as "parts.lst" perhaps someone could try editing the L3PAO executable in a binary editor and replace the string so it looks for a file that still exists in the current ldraw distribution. (14 years ago, 18-Apr-11, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) Add force decimal separator to be = '.' as in LDraw, even when national system settings says ',', like for example here in Sweden. The option "-sw0,5" generates error, of course. /Tore (14 years ago, 16-Apr-11, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) Hi, has anybody a working address to get in touch with Jeff? It appeairs that the problem with the LEdit.exe: (URL) unsolved and also the autorender problem: (URL) w. (14 years ago, 14-Apr-11, to lugnet.cad)
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| | Re: Animated minfigs
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(...) LD4D uses packages in order to reuse existing actors and animation sequences that use them in other animations. But it is some what limited in the way an actor is a static collection of parts (e.g. minifig space man). But you could still reuse (...) (14 years ago, 16-Apr-11, to lugnet.cad)
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| | Re: Animated minfigs
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(...) Not when using my LDA program. (But OTOH, no progress is made on that project.) Take the walking minifig in this scene: (URL) is called Fig02 in the main animation script. To make him walk, all I had to do was to just add the line: " (...) (14 years ago, 13-Apr-11, to lugnet.cad)
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| | SR 3D Builder 0.5.6.9 released
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Hi, new version released. available as always from (URL) more note: I really need some "money support" since the costs for maintaining my internet connection to support users is by far bigger than the offers I'm gaining. If things won't changes a (...) (14 years ago, 8-Apr-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) I've been thinking about this a bit more. I wonder how you would accomplish this using an arbitrary data source and without having your own physical server. All the software I've looked at so far connect to existing GIS databases based on the (...) (14 years ago, 1-Apr-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) awesome! It would be cool if you could submit a building as part of your LUGNET membership. (...) Way above my skill level unfortunately. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though. -Mike (14 years ago, 30-Mar-11, to lugnet.cad, FTX)
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| | Re: Lego globe...
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(...) I like the idea of a Lego globe or world! Having recently been involved in building an OpenStreetMap tileserver I came across the following project that might be of interest: Isometric 3D map of Czech Republic (URL) this page that gives you a (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) I think it was just a silly question, sorry. I meant somewhere in between the 3-D globe and 2-D map... but you can't really apply a square map to a round globe without squishing things. :) -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Animated minfigs
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(...) Hmm, I don't think that would work too well - inevitably the action you want will be slightly different from the action you have in the library (e.g. each minifig action will require 4 different animation sequences, depending on whether he has (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) It could be nice if the tool switched between polygons and studs depending on the slope of the terrain. I like how some of the molded TLG baseplates aren't entirely covered by studs and have some empty spaces. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Primitives and long file names
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(...) <snip> (...) Didn't mean to cause nightmares :) But if your program is doing 'special' stuff for those kinds of folders, does it handle use of relative folders in models etc correctly? Cause you could supply a model e.g. d:\mystuff\coolCar.dat (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) A long time ago I wrote a terrain generator whose final output was a BlockCAD file. The surface of the landscape was built up with 1x1 bricks and tiles. I belive I also had the possibility to generate bricks all the way up from the bottom, but (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) I guess that depends on whether you're talking about a 3-D LEGO globe or a 2-D LEGO map? I'm not sure I quite follow exactly what you're trying to do. I played around a while ago and got a program that would build an LDraw globe based on a 2-D (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Primitives and long file names
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(...) Nooo...ooo! Please......... Do not make lDraw folder structure more complex than what is now: If you follow the rules of using separates folder for Unofficial files (like SR3DBuilder does), it will make things harder to manage since my (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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