Subject:
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Re: I want to become a reviewer
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 8 Oct 2004 12:06:21 GMT
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Viewed:
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1231 times
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In lugnet.cad, Niels Bugge wrote:
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Well, running a bit back and forth in the file will give you a sense of the
part just as well, and the you avoid starting out with a maze of lines: The
biggest problem is that without the framing lines, the polygons is extremely
difficult to figure out, since youre left with the subtle differences in
shading to figure out how theyre extended in space (and if theyre in front
or behind earlier sections. A maze of lines wont help on that, and thats
why I like the polygons and corresponding lines to be grouped intimately
together (based on the polygon). But I guess thats a question of style, if
you consider the polygons to be extended inside a frame of lines or that the
lines just edges different sections of the peal (surface).
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Im going to go on a bit more on this, please bear with me.
There are two extremes -- one extreme would be to put *all* edges at the top of
the file, then all polygons. The other extreme would be interleave edges and
polygons, defining each edge just before the first polygon that touches it. I
dont find either of these extremes to be optimal. I prefer to get a block of
edge commands, logically grouped. Then a block of the polygons that go with
those edges. Its easier (IMO) to make sense of things when only type of line
is (immediately) involved.
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And thanks for the comment Steve. I see youve remembered the wedge part
again ;-)
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:)
Steve
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Message has 1 Reply: | | Re: I want to become a reviewer
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| (...) While I don't stick religiously to any formula, I do usually try to group "logical" sections together, sometimes even with comments! But I think generally I've found it easier to do the polygons first. ROSCO (20 years ago, 9-Oct-04, to lugnet.cad, FTX)
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Message is in Reply To:
| | Re: I want to become a reviewer
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| Well, running a bit back and forth in the file will give you a sense of the part just as well, and the you avoid starting out with a maze of lines: The biggest problem is that without the framing lines, the polygons is extremely difficult to figure (...) (20 years ago, 6-Oct-04, to lugnet.cad, FTX)
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