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  Re: SVG renders possible?
 
(...) Wow, I must be getting really old. The deja-vu didn't didn't set in until I slept on it. I can't hardly believe this was 8 years ago. (URL) at that point ldglite already had experimental support for the similar gleps code that seems to have (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) There must be a way to weld all those polygons together and do vertex shading, but I'm sure its no 5 minute programming exercise. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) LDView actually has experimental support for this built-in (although it has to be manually enabled via either a command line switch or a registry setting). Unfortunately, it's effectively useless on anything other than individual parts due to (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  Re: SVG renders possible?
 
(...) Rendering from 3D to 2D vector graphics should be possible: (URL) I don't know how efficient it is. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
 
  SVG renders possible?
 
Is it possible to create a SVG version of a rendering of an LDRaw model? I am only interested in the visible portion, such as what you see from one of the several default views (front, left, back, etc.). -Mike (14 years ago, 31-Mar-11, to lugnet.cad.dev)
 
  Re: LDView requests
 
(...) Awesome, can't wait! -Mike (14 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: Lego globe...
 
(...) awesome! It would be cool if you could submit a building as part of your LUGNET membership. (...) Way above my skill level unfortunately. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though. -Mike (14 years ago, 30-Mar-11, to lugnet.cad, FTX)
 
  Re: LDView requests
 
(...) I'll keep it in mind. (...) My development code has a new feature that will be in LDView 4.2 called "Keep Right Side Up". When in fly-through mode, if you enable this feature, the camera isn't allowed to roll side to side at all. However, it (...) (14 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: Lego globe...
 
(...) I like the idea of a Lego globe or world! Having recently been involved in building an OpenStreetMap tileserver I came across the following project that might be of interest: Isometric 3D map of Czech Republic (URL) this page that gives you a (...) (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Lego globe...
 
(...) I think it was just a silly question, sorry. I meant somewhere in between the 3-D globe and 2-D map... but you can't really apply a square map to a round globe without squishing things. :) -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: LDView requests
 
(...) Some more requests while I'm at it. You currently have a camera mode that limits the "Examine mode" to exactly horizontal and vertical movement. If you could do something similar for the "Fly-through mode", such that regardless of where the (...) (14 years ago, 30-Mar-11, to lugnet.cad.dev)
 
  Re: Animated minfigs
 
(...) Hmm, I don't think that would work too well - inevitably the action you want will be slightly different from the action you have in the library (e.g. each minifig action will require 4 different animation sequences, depending on whether he has (...) (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) It could be nice if the tool switched between polygons and studs depending on the slope of the terrain. I like how some of the molded TLG baseplates aren't entirely covered by studs and have some empty spaces. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Primitives and long file names
 
(...) <snip> (...) Didn't mean to cause nightmares :) But if your program is doing 'special' stuff for those kinds of folders, does it handle use of relative folders in models etc correctly? Cause you could supply a model e.g. d:\mystuff\coolCar.dat (...) (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) A long time ago I wrote a terrain generator whose final output was a BlockCAD file. The surface of the landscape was built up with 1x1 bricks and tiles. I belive I also had the possibility to generate bricks all the way up from the bottom, but (...) (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Lego globe...
 
(...) I guess that depends on whether you're talking about a 3-D LEGO globe or a 2-D LEGO map? I'm not sure I quite follow exactly what you're trying to do. I played around a while ago and got a program that would build an LDraw globe based on a 2-D (...) (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Primitives and long file names
 
(...) Nooo...ooo! Please......... Do not make lDraw folder structure more complex than what is now: If you follow the rules of using separates folder for Unofficial files (like SR3DBuilder does), it will make things harder to manage since my (...) (14 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Animated minfigs
 
(...) have a library of animations for different minifig actions, such as running, walking, crawling, etc. -Mike (14 years ago, 29-Mar-11, to lugnet.cad)


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