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  Re: LDraw2BrickLink script
 
(...) I've heard of BrickStore, but I didn't know it could import LDraw files and export XML for searching. I'll look into it. The script really wasn't much work gone to waste. I might still use it. Also, I made a Blender LDraw importer even though (...) (15 years ago, 23-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  Re: LDraw2BrickLink script
 
(...) It isn't very well advertised, but you should check out BrickStore (URL) It is open source and does the same thing in a GUI. After spending hours and hours programming StickerGenerator, I was told that there was already a Bitmap2LDraw. I now (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  LDraw2BrickLink script
 
Hi, I made a simple Python script, which you can download here: (URL) takes an LDraw model file as input and outputs BrickLink XML, which can be pasted into a search here: (URL) might be useful for people who wish to build a mockup/prototype of a (...) (15 years ago, 19-Aug-09, to lugnet.cad, lugnet.market.brickshops)
 
  Re: New LDConfig.ldr color file
 
(...) Yeah, I actually wanted to do that too in the begining. I can't remember how long we have been working on the release of this file, but it has been a long time for me. I'm not sure I have enough fight left in me to support (and drag this out (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
Oh yeah, one more thing. If you've gotta sort alphabetically, I say don't discriminate. Sort the Lego core colors in the 30000 range alphabetically too. What? You say can't do that, because those numbers mean something? How could that be? I'm gonna (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Personally I find it harder to remember all the silly names than to remember the basic colors by number. If they aren't sorted by color then I still want red, blue, yellow, black, white, and grey near the top of the list. The numeric order has (...) (15 years ago, 19-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Each program that reads and uses the LDconfig.ldr file should know how best to display the colors. If the program shows color swaths, then it does make good sense for the program to display them in a Hue-Saturation-Brightness order. For (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Now that's what I'm talking about! I just didn't say it right. ;) If you're not going to list the colors in ldconfig.ldr sorted by number then pick a useful ordering like Hue-Saturation-Brightness. Alphabetic order is not much better than (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: lxf to 4pk converter
 
I am sorry but I made a little mistake. While I was refactoring I destroyed the calculation of the hinge joint angles. I have fixed this (version 0.2.1): (URL) (15 years ago, 18-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) Duplicated colors are my deepest concern. Below is a screenshot of Bricksmith's color picker using the new ldconfig.ldr: (URL) I can't just hide the TLG colors. For one thing, some of them don't seem to have non-TLG counterparts (like (...) (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) I think group sub-sorting might be more trouble than it's worth. Editors can just sort the colors by Hue-Saturation-Brightness. That's what Bricksmith does. It's a simple mathematical transformation. (URL) Allen (15 years ago, 18-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  lxf to 4pk converter
 
Hey, a new version of our converter is online. He now is capable of generating files for the LD4DStudio, too (first draft): a very rudimentary project file (4pj; if it does not exist) and a package file (4pk) with actors, a monitor, controls etc. (...) (15 years ago, 17-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) The 2006-2007 LSC agreed with this also, which is why we added the part about "(needs work)" to the (URL) LDraw.org Official Library Header Specification>. --Travis (15 years ago, 14-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
--snip-- (...) The majority of LDraw users I know of outside LUGNET (flickr, facebook and TBB) use MLCAD and LDview for their LDraw experience. It's not a full poll and it's not a big sample but it's probably a better example of 'new users' than (...) (15 years ago, 14-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Quality is important, but the first priority of Ldraw should always be to make it easy to create and share the models. Photo-realism is nice, to be sure, but certainly a somewhat lower priority. I'm not aware of any photo-realistic realtime (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Kickin' in open doors, are you? I have absolutely no reason to disagree. (...) You are right about one thing: newer LEGO colours isn't one of my obsessions, but I may download other peoples' LDraw MOCs... (...) I'd love to, but I don't think (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Couldn't find the word "vitriol" in my dictionary, just "vitrify". But from the context I conclude it's something like aggressive, rude, grumpy, impolite, or emotional. And yes, I admit I've been unnesessarily grumpy and I am truly sorry for (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirror matrix question
 
(...) Hi Kevin, I just realised that there might be a way to do this by exploiting the way LDRAW defines parts. All mirrored parts should be written as a bunch of studs and a subpart which is either mirrored or non-mirrored. By determining which (...) (15 years ago, 13-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) No need for the vitriol Tore. (...) Yes but, as with all things, people come and people go. I, for example, am much more withdrawn than I was in 2004 since I'm on an operational submarine now and only have a limited amount of time in port. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) This makes me curious as to how this Memory Usage feature works. Why would I set the memory usage to "Low" if I have plenty of RAM? What does this do for me? Eric (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Well, what we are actually trying with the new LDConfig.ldr file is getting more colors into LDraw, colors people find in today’s set but not LDraw and IMHO it lowers the bar for users if the colors are consistent throughout the system. Since (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: POV Help Needed
 
(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
 
  POV Help Needed
 
Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
 
  POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV  [DAT]
 
Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: New LDConfig.ldr color file
 
(...) I have a few comments here. First of all, if you're going to load a huge model in LDView, it's usually best to set its "Memory Usage" setting to Low (especially on old hardware). Secondly, as has been pointed out, LDView takes a lot longer to (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Did you have any suggestions for him? I did not, other than that he does not have his paths set up correctly (which was already mentioned). I do not even have LPub 2 installed anywhere anymore. Do you? If so, maybe you could help him. I'd (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That is not correct. The 1.8 sec are the drawing time. If you will have a look into 'statistics' you will see that most of the time the loading will take and then 1.8 sec. for the drawing is used. So this comparison is not correct, but you are (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That is just so not true. (...) Well then, welcome to my reality. Viewing just a small portion of Datsville on my AMD1100, for example TOWN-10.ldr, takes 1.8 seconds in L3Lab. But several minutes in LDView - if it doesn't crash. I am (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) LOL, Thanks! ;) But the stud substitution occurred... just the stud :( (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  LDD - Robotic Gripper
 
I modeled a robotic gripper end effector in LEGO Digital Designer. This design is the result of work I have done and a combination of techniques I have seen on Brickshelf.com. (URL) I have used this design on some of the Chassis prototypes I have (...) (15 years ago, 8-Aug-09, to lugnet.announce.moc, lugnet.technic, lugnet.robotics, lugnet.cad.ldd, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) The picture you attached is based on triangles from LDRAW, so for whatever reason your LGEO substitution has not happened. If there are any "triangle" statements in your POV-Ray file, you know the LGEO replacement didn't work. I would guess (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
I'll try to answer Michael, Eric and Tore into one single post. But definitively I'm and LDraw nob and this is not running well... @Michael I'm using, 3626bp01.dat part for the minigfig head. LPub 2.3.0.10 POV Ray v3.1 for Windows Into LPub I give (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO  [DAT]
 
(...) Does LPub support inline POV code? If so, you can always use my alternative minifig heads that turns HQ when run through L3P: Replies to this post: (URL) looks like I missed uploading 3626bp01 (?) If so, here it is... 0 Minifig Head with (...) (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) You mean like this? (URL) The LDraw part is 3626bp01.dat. If your LGEO substitution is working properly, you should have lg_3626bp01 included in your POV-Ray file. As an example, here is a POV-Ray file which will produce the above image: (...) (15 years ago, 7-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) Please let us have more informations. Part number of the head you are using. LGEO version that you use. I think this are the most important informations. Are you sure you have used LGEO library in generating POV-file? cu mikeheide (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) So far we have much more TLC color numbers than in LDraw (Bricklink) with TLC apparently not going further than 300. Therefore a numbering starting with 3000 would be fine. w. (15 years ago, 7-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  HQ minifig head (grin pattern) with LGEO
 
Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) In order to add new colors to the list easily and with some officiality, it makes good sense to follow a system like using the colors provided from the Lego company. This is what I agreed to when creating this list of colors; as I knew that I (...) (15 years ago, 3-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) I used this calculator: (URL) get darker shades for the trans edges. Could you try to get a ratio that works for the trans colors? w. (15 years ago, 3-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
WOW! I uh....whoa... THAT IS A TRIP! Brilliant! Amazing! You sir have won the "You are the Man" award! It must be magic! Eric Sophie (15 years ago, 2-Aug-09, to lugnet.cad)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) I've posted a "how-to" guide at (URL) - I may add more details or example files later. Jim (15 years ago, 1-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) So is it possible to save a version of LDView's lighting parameters so that it defaults to colors that look right when using this ldconfig.ldr file? If so, then I'd like to suggest putting some comments at the top of the file mentioning this, (...) (15 years ago, 31-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  (canceled)
 
 
  Re: New LDConfig.ldr color file
 
Has any thought been given to anyone on how patterned parts/stickered parts are to be handled? Because there are more colors used in printed and stickered parts then there will ever be in the plastic colors that this defines. I'm not trilled with (...) (15 years ago, 30-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  (canceled)
 
 
  Re: New LDConfig.ldr color file
 
(...) It is the webmaster's policy that the authors submit and maintain the links to their tools and we only remove broken links. Obviously nothing hinders us to update the link for L3P at Ldraw.org but since nothing on the official page (URL) (...) (15 years ago, 30-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) I think he means the semi reserved ranges 32..63 (transparent version of 0..31) and 256..511 (dithered version of two encoded 0..15 colors). But as far I know these can be overridden by a 'normal' definition and should only be treaded as (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Indeed, basically it doesn't matter what range you use. I just wanted to point out that 'other' ranges are rounded upon hexadecimal notation (due to math advantages). So I suggested also using that for these new ldc numbers for consistency (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That's very good news! Very recently I visited (URL) and there it reads: "Version: 1.3 | File size: 78.00 Kb" and links to (URL) where it reads: "NEW Read about the v1.3 20010120 release NEW". Maybe time to update some pages? I haven't checked (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) I'll second that! Looking forward to a tutorial on how to do something like this. Jetro (15 years ago, 29-Jul-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) As far as I remember LDView does a more than decent job converting to PovRay as well as viewer so there is actually no need for L3P or L3Lab - not counting in that accordingly the L3P page (URL) supports the LDConfig.ldr file: "Colors from (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Well, actually there are two forbidden zones; the small at colors 29 through 31 and the large at 48 to 255. Color numbers within those ranges generate errors if used in L3P and L3Lab. In original LDraw and other really old programs, colors (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) This can be done with the caveat that we start with something like say 2001 or 3001 in order to preserve the original LEGO numbering starting from 1 to 300. for 2001 the TLG color number would be "#7D1". Correct? w. (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Could you be a bit more precise. What is the "Forbidden zone"? w. (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) renamed to "ldcfgalt.ldr" (...) Hmmm this would be best solved with an additional command in the file - say CATEGORY or CLASTER or whatever. Anyway, modifications to the synthax can only be applied by the LSC. (...) Good point. I'll modify the (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) Awesome technological breakthrough ;o) Philo (15 years ago, 29-Jul-09, to lugnet.cad)
 
  LEGO Repulsorlift ("Augmented Reality" visualization)
 
Hi, all. I usually build alternate models, but I recently came to the conclusion that just building a decent model from a limited selection of parts isn't enough of a challenge. So, I've developed a new building technique to make more sophisticated (...) (15 years ago, 28-Jul-09, to lugnet.announce.moc, lugnet.animation, lugnet.cad, lugnet.general)
 
  Re: New LDConfig.ldr color file
 
(...) for MLCAD use: (URL) (15 years ago, 28-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) <snip a lot of info> Seems like quite an undertaking. (...) My vote would go to keeping the old ldraw colors, like said else were most monitors aren't calibrated. (...) I don't know about other software but my LD4DStudio uses the config file (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) All new color codes except 313 Maersk Blue generate errors in L3Lab and L3P because the numbers just had to be picked from the forbidden zone... :( :( :( /Tore (15 years ago, 28-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Alright, that's cool...but how exactly would you suggest making the distinction between the three different 1x3 saddle joints? Perhaps like this: (...) And then you just need to assume that everyone knows exactly which order in which these (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: New LDConfig.ldr color file
 
(...) I don't really know what I'm talking about here, but I think there might be a big difference between the representation of RGB values in a dye based color system for bricks, another one for printing on paper, and a color system for computer (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) "cheese wedge". It won't come up as "slope grille" either, while Peeron produces seven different parts that merely include those words at various points in their descriptions. Sorry, but their search engine verges on being an excellent cure (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: New LDConfig.ldr color file
 
(...) SNIP (...) So it'd be goodbye for Stone Gray? :-( Well, I can live with that.. (...) Nice! :-) SNIP (...) Hmm... looking at the new colours I'd be otherwise fine sans the new Black... looks too bluish for me. (...) Well that's going to be (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) I'd be for dimensions but not the hole sequence.. the hole sequence goes into redundancies IMHO. So for example I'd like 6536.dat to be "Technic Axle Joiner Perpendicular 1 x 2". (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) LEGO database? To those who work for them, their part description may not be as optional as ours. However, that doesn't mean that we should make emotional choices. I worship TLG as much as the next AFOL, but we already know they don't put (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  New LDConfig.ldr color file
 
Hi folks, working on and off for almost a year with Scott Wardlaw, Alex Taylor and with the help from Joshua Delahunty we put together a new LDConfig file which hopefully fills in where the old version failed: (URL) file has the following (...) (15 years ago, 28-Jul-09, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce) ! 
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) I agree with Philo, would remove the Axle/Pin qualifier in front and go for example with "Technic Joiner Perpendicular 1 x 2 (Axle/Pin)" w. (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) The LEGO database lists the following names: 6536 CROSS BLOCK 90° 32184 DOUBLE CROSS BLOCK 32068 TECHNIC STEERING-GEAR 3M 32291 TECHNIC CROSS BLOCK 2X4,85 41678 TECHNIC CROSS BLOCK/FORK 2X2 42003 CROSS BLOCK 3M 32557 TECHNIC CROSSBLOCK 2X3 I (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Bricksmith 2.2: Your Favorite(s)
 
(2 URLs) Bricksmith 2.2> adds the following features: Part favorites Supports MacBook trackpad gestures Middle mouse button activates spin mode Pen tablet eraser deletes parts Colors sort by hue It also fixes the following bugs: Center-click/smooth (...) (15 years ago, 28-Jul-09, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)  
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Good thing number of Ldraw members has nothing to do with number of Ldraw users :) While I agree it would be nice if the two sources matched, unfortunately they serve totally different purposes, and that is unlikely to ever happen. BL has (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) So then, we shall say the same? Both us and BL have long-lived and complicated systems. I never really expected you or DATHeader to instantly change your way of life, but I believe that it is time to consider subtle changes to help bring our (...) (15 years ago, 28-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Not to point fingers or start a flame war but as I recall everytime anyone has suggested that Bricklink change to conform to some other standard, it has been rebuffed by the BL admins. This lack of willingness to compromise has, at least in (...) (15 years ago, 27-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) Good thing you don't have to agree for the statement to still be true. Ldraw has just over 3 thousand members. BrickLink has nearly 110 thousand. Peeron is great for the one resource that it is most used for - historical instructions on LEGO (...) (15 years ago, 27-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) None of those parts should really be referred to as "axle joiners" or "pin joiners". The only parts that should have those names are the ones that join them end-to-end. These parts are all what a hardware store would recognize as a saddle (...) (15 years ago, 27-Jul-09, to lugnet.cad.dev)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) See, right there I couldn't agree with you less. I spend a lot more time producing a design in LDraw than I do plugging the parts list into Bricklink, and when I'm doing so I generally have to stick to part numbers rather than descriptions (...) (15 years ago, 27-Jul-09, to lugnet.cad.dev)
 
  lxf to ldr converter
 
Hey, in a social network (XING.com) a member (Ulf Rupprecht) asked for a tool to convert lxf (LDD) to ldraw files and I started researching. I ended by reading the entry from Duane Hess ((URL) 'I don't like having to use LDD as an intermediary when (...) (15 years ago, 25-Jul-09, to lugnet.cad) ! 
 
  Re: A dream come true but should be ilegal
 
(...) As far as I know Blockland is online since 2005! So they was first!. cu mikeheide (15 years ago, 24-Jul-09, to lugnet.cad)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
Most of you know my opinion on this one - use BrickLink names. Our community is dispursed enough. We need to work to unify what we can. BrickLink names are the most widely used amongst the community. After all, how many people convert their LDraw (...) (15 years ago, 24-Jul-09, to lugnet.cad.dev)
 
  Re: A dream come true but should be ilegal
 
(...) Correct: (URL) (15 years ago, 24-Jul-09, to lugnet.cad)
 
  Re: A dream come true but should be ilegal
 
(...) IIRC, Lego is creating their own MMORPG aren't they? -Mike (15 years ago, 23-Jul-09, to lugnet.cad)
 
  Re: Dome Creator
 
(...) Another cool idea would be to create a tool that accepts any arbitrary mathematical function, and also has a SNOT option. -Mike (15 years ago, 23-Jul-09, to lugnet.cad, lugnet.build.arch, lugnet.build, FTX)
 
  Re: Technic Axle Joiner / Cross Block descriptions
 
(...) I agree it is time to rationalize naming of this similar parts... I would go one step further and name all of them "Technic Joiner Perpendicular xxxx" since hole type sequence is described in the end of name, and a 6536.dat Technic Axle Joiner (...) (15 years ago, 23-Jul-09, to lugnet.cad.dev)
 
  Re: DATHeader Update (The Reviewer Tool) Version 2.0.7
 
(...) Thank you very much for your feedback. As you know DATHeader is growing very fast and my main goal is to have all function work correctly. Only on second I care about optimal GUI. As a change to an application will cause in most cases new (...) (15 years ago, 22-Jul-09, to lugnet.cad)
 
  Technic Axle Joiner / Cross Block descriptions
 
With almost all the "Technic Axle Joiner" parts on the Parts Tracker, I'd like to take the opportunity to rationalise the part descriptions which have developed over time as these parts have appeared. Currently we have: 6536.dat Technic Axle Joiner (...) (15 years ago, 22-Jul-09, to lugnet.cad.dev)
 
  Re: DATHeader Update (The Reviewer Tool) Version 2.0.7
 
(...) Hello, Michael Heidemann. DATHeader become better and better. I want to describe some interface and usability issues. 1 I don't like a new 'Scan for errors'-'Scan results' window. I do not want to scroll down a textBox every time. 2 There are (...) (15 years ago, 22-Jul-09, to lugnet.cad)
 
  Re: LD4DStudio samples on Youtube
 
(...) Thanks, those could be interesting to animate indeed. Roland (15 years ago, 21-Jul-09, to lugnet.cad)
 
  Re: LD4DStudio samples on Youtube
 
(...) For the monitor preview you can change the background color in the configuration dialog page "animation/monitor". And for a POV-Ray export you can change it on the first ("conversion") page of the export dialog. You could also edit the .pov (...) (15 years ago, 21-Jul-09, to lugnet.cad)
 
  Re: LD4DStuido samples on Youtube
 
(...) Nice work Roland! I have a few tiny walker designs that you could use if you'd like. (URL) I'll have to try it. Kevin (15 years ago, 21-Jul-09, to lugnet.cad)
 
  DATHeader Update (The Reviewer Tool) Version 2.0.7
 
I have just uploaded a new version of DATHeader (2.0.7) NEW: 1) Identical vertices on quads made into triangle. Maybe by this the BFC is broken. Should only be made if visual ok. 2) Detailed Scan for double lines. 3) Detailed Scan for non planar (...) (15 years ago, 20-Jul-09, to lugnet.cad, lugnet.announce)
 
  Re: LD4DStuido samples on Youtube
 
(...) Hey that looks great!! Just one question before I go to read the whole documentation: How can I change the background color from black to something else?? cu mikeheide (15 years ago, 20-Jul-09, to lugnet.cad)
 
  Re: L3P -check Messages and hold votes
 
(...) Partly correct. I used an open source version of pascal to compile this program. Since it's not win specific, it's probably not as optimized to the win platform as Delphi is. -Orion (15 years ago, 20-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  LD4DStuido samples on Youtube
 
Hi all, I've rendered some of the LD4DStudio samples and put them on Youtube. (URL) are in 1280x720 resolution but Youtube scales them to meet your bandwidth, so be sure you select HD where possible. I think they look quit nice for all default (...) (15 years ago, 20-Jul-09, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: L3P -check Messages and hold votes
 
(...) This is for Mac OS and windows OS at the same time. I think LDDP is only for WinOS. (15 years ago, 18-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: L3P -check Messages and hold votes
 
(...) I wonder why this windows execute is soooo large (12,6 MB!) and LDDP is only 1,9 MB?. cu mikeheide (15 years ago, 17-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: L3P -check Messages and hold votes
 
(...) Current version of DATHeader checks this. (...) Please see the document what DATHeader is testing for at (URL) the POV code test I think it is a complete list of things that got a hold vote or at least not certified on the PT during the last (...) (15 years ago, 17-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: L3P -check Messages and hold votes
 
(...) That's only true if the polygons are the same color. If they're different colors, it's an error. I've seen official parts with overlapping polygons that are different colors. --Travis (15 years ago, 16-Jul-09, to lugnet.cad.dev.org.ldraw)


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