Subject:
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Re: New LDConfig.ldr color file
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Thu, 13 Aug 2009 04:37:14 GMT
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Viewed:
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16908 times
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In lugnet.cad.dev.org.ldraw, Eric Albrecht wrote:
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Thanks for the explanation. Since my computer at work (which I am using) is
a high end CAD workstation with enough VRAM to display a billion polygons, I
guess I should just leave it on HIGH! On my home machine, I will probably
slow it down.
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It may be able to display a billion polygons, but it certainly cant keep a
billion unique polygons in video memory. Each unique point requires a bare
minimum of 12 bytes, and usually requires more than that (for color/texture
info). The indexes into the point list used to draw the polygon are usually 2
or 4 byte integers, so thats either 2 or 4 more bytes per point. Even with a
fully connected triangular mesh, youre talking about 1 point and 3 indexes per
triangle. (You can draw in other modes that use less memory, but they also tend
to be a lot slower.)
--Travis
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Message is in Reply To:
| | Re: New LDConfig.ldr color file
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| (...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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