Subject:
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Re: New LDConfig.ldr color file
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Thu, 13 Aug 2009 01:03:38 GMT
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Viewed:
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16800 times
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In lugnet.cad.dev.org.ldraw, Travis Cobbs wrote:
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As it turns out, display lists use a lot of memory, both PC main memory and
graphics card video memory. So it might be useful to set to Medium or Low
even if you have plenty of system memory, because if they dont all fit into
the video memory, things slow down.
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Thanks for the explanation. Since my computer at work (which I am using) is a
high end CAD workstation with enough VRAM to display a billion polygons, I guess
I should just leave it on HIGH! On my home machine, I will probably slow it
down.
Eric
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Message has 1 Reply: | | Re: New LDConfig.ldr color file
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| (...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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Message is in Reply To:
| | Re: New LDConfig.ldr color file
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| (...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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