Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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Re: HQ minifig head (grin pattern) with LGEO
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 7 Aug 2009 22:20:48 GMT
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Viewed:
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11059 times
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In lugnet.cad, Fernando A. Conchinhas Correia wrote:
> Hello,
>
> I'm trying to render a minifig head (standard grin pattern) in high quality and
> smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized.
>
> Do you know how to fix it?
>
>
> BR,
> Fernando
Does LPub support inline POV code? If so, you can always use my alternative
minifig heads that turns HQ when run through L3P:
Replies to this post: http://news.lugnet.com/cad/ray/?n=2808
Hmm, looks like I missed uploading 3626bp01 (?) If so, here it is...
0 Minifig Head with Standard Grin Pattern - POV
0 Name: 3626bp01.dat
0 Author: Tore Eriksson
0 Unofficial Part
0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01
0 BFC CERTIFY CCW
0 // 1999-03 Chris Dee (chris_w_dee@hotmail.com) Modified
0 // 2003-11-02 Hmick corrected overlapping quads
0 // 2004-04-06 SEB BFC'ed
0 // 2004-04-15 AJW added torus primitives
0 Modified March-1999: Chris Dee (chris_w_dee@hotmail.com)
0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV
Primitives
0 L3P IFNOTPOV
4 16 -4.975 4 -12.01 -4.975 8.75 -12.01 0 8.75 -13 0 4 -13
4 16 0 4 -13 0 8.75 -13 4.975 8.75 -12.01 4.975 4 -12.01
4 16 4.975 11.25 -12.01 4.975 8.75 -12.01 4.75 8.75 -12.055 4.75 11.25 -12.055
1 0 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4disc.dat
1 16 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4ndis.dat
4 16 2.25 11.25 -12.552 2.25 8.75 -12.552 0 8.75 -13 0 11.25 -13
4 16 0 8.75 -13 -2.25 8.75 -12.552 -2.25 11.25 -12.552 0 11.25 -13
1 0 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4disc.dat
1 16 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4ndis.dat
4 16 -4.75 8.75 -12.055 -4.975 8.75 -12.01 -4.975 11.25 -12.01 -4.75 11.25 -12.055
4 16 -4.975 11.25 -12.01 -4.975 14.2 -12.01 0 14.2 -13 0 11.25 -13
4 16 0 11.25 -13 0 14.2 -13 4.975 14.2 -12.01 4.975 11.25 -12.01
4 16 1.75 14.2 -12.652 0 14.2 -13 0 15 -13 1.75 14.75 -12.652
3 16 3 14.2 -12.403 1.75 14.2 -12.652 1.75 14.75 -12.652
3 16 3 14.2 -12.403 3.5 14.5 -12.304 3.5 14.2 -12.304
4 16 4.975 16 -12.01 4.975 14.2 -12.01 3.5 14.2 -12.304 3.5 16 -12.304
4 16 1.75 16 -12.652 3.5 16 -12.304 3.5 15 -12.304 1.75 15.75 -12.652
3 16 0 16 -13 1.75 16 -12.652 1.75 15.75 -12.652
4 0 1.75 14.75 -12.652 0 15 -13 0 16 -13 1.75 15.75 -12.652
4 0 3 14.2 -12.403 1.75 14.75 -12.652 1.75 15.75 -12.652 3.5 15 -12.304
3 0 3.5 14.5 -12.304 3 14.2 -12.403 3.5 15 -12.304
4 16 0 15 -13 0 14.2 -13 -1.75 14.2 -12.652 -1.75 14.75 -12.652
3 16 -1.75 14.75 -12.652 -1.75 14.2 -12.652 -3 14.2 -12.403
3 16 -3.5 14.2 -12.304 -3.5 14.5 -12.304 -3 14.2 -12.403
4 16 -3.5 14.2 -12.304 -4.975 14.2 -12.01 -4.975 16 -12.01 -3.5 16 -12.304
4 16 -3.5 15 -12.304 -3.5 16 -12.304 -1.75 16 -12.652 -1.75 15.75 -12.652
3 16 -1.75 15.75 -12.652 -1.75 16 -12.652 0 16 -13
4 0 0 16 -13 0 15 -13 -1.75 14.75 -12.652 -1.75 15.75 -12.652
4 0 -1.75 15.75 -12.652 -1.75 14.75 -12.652 -3 14.2 -12.403 -3.5 15 -12.304
3 0 -3.5 15 -12.304 -3 14.2 -12.403 -3.5 14.5 -12.304
4 16 -4.975 16 -12.01 -4.975 17 -12.01 0 17 -13 0 16 -13
4 16 0 16 -13 0 17 -13 4.975 17 -12.01 4.975 16 -12.01
5 24 0 4 -13 0 17 -13 4.975 4 -12.01 -4.975 4 -12.01
0 // replacing s\3626bs01.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 13 2-4cyli.dat
1 16 0 4 0 0 0 8 0 -6.4 0 8 0 0 t04o6250.dat
1 16 0 4 0 -8 0 0 0 -6.4 0 0 0 8 t04o6250.dat
1 16 0 17 0 0 0 -8 0 6.4 0 8 0 0 t04o6250.dat
1 16 0 17 0 8 0 0 0 6.4 0 0 0 8 t04o6250.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t04o6250.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 -13 3-16cyli.dat
1 16 0 4 0 -13 0 0 0 13 0 0 0 -13 3-16cyli.dat
0
0 L3P ELSEPOV
0 #if (STUDS)
0 // REMmed by TE - object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
0 // avoiding potetial undefined primitive problem
0 difference {
0 cylinder { <0,0,0>, <0,-4,0>, 6 }
0 cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
0 }
0 #end
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,4,0> }
0 object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,24,0> }
0 object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,3,0,0,0,8,0,21,0> }
0 cylinder{<0,0,0>,<0,17,0>,13.001
0 clipped_by{
0 union{
0 prism {linear_sweep linear_spline 0,14,28,
0 <0,16>,<0,15>,<1.75,14.75>,<1.75,15.75>,<0,16>,
0
<1.75,15.75>,<1.75,14.75>,<3,14.2>,<3.5,15>,<1.75,15.75>,
0 <3.5,15>,<3,14.2>,<3.5,14.5>,<3.5,15>,
0 <0,16>,<0,15>,<-1.75,14.75>,<-1.75,15.75>,<0,16>,
0
<-1.75,15.75>,<-1.75,14.75>,<-3,14.2>,<-3.5,15>,<-1.75,15.75>,
0 <-3.5,15>,<-3,14.2>,<-3.5,14.5>,<-3.5,15>
0 }
0 cylinder{<0,0,10>,<-3.5, 13.1, 10>,1.25}
0 cylinder{<0,0,10>,<3.5, 13.1, 10>,1.25}
0 } rotate <-90,0,0>
0
0 }
0 #if (version >= 3.1) material #else texture #end { Color0 }
0 }
0 torus{9,4 clipped_by{difference{box{<-13,4,-13>,<13,-4,13>}
0 cylinder{<0,0,0>,<0,4,0>,9} plane{y,0}}}translate <0,17,0>}
0 plane{y,21 clipped_by{difference{sphere{<0,21,0>,9}
sphere{<0,21,0>,8}}}}
0
0 torus{9,4 clipped_by{difference{box{<-13,-4,-13>,<13,4,13>}
0 cylinder{<0,0,0>,<0,-4,0>,9} plane{-y,0}}}translate <0,4,0>}
0 plane{y,0 clipped_by{difference{sphere{<0,0,0>,9} sphere{<0,0,0>,8}}}}
0
0 cylinder{<0,4,0>,<0,17,0>,13}
0 L3P ENDPOV
0
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Message is in Reply To:
| | HQ minifig head (grin pattern) with LGEO
|
| Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)
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