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Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: HQ minifig head (grin pattern) with LGEO
Newsgroups: 
lugnet.cad
Date: 
Fri, 7 Aug 2009 22:20:48 GMT
Viewed: 
11059 times
  
In lugnet.cad, Fernando A. Conchinhas Correia wrote:
Hello,

I'm trying to render a minifig head (standard grin pattern) in high quality and
smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized.

Do you know how to fix it?


BR,
Fernando

Does LPub support inline POV code? If so, you can always use my alternative
minifig heads that turns HQ when run through L3P:
Replies to this post: http://news.lugnet.com/cad/ray/?n=2808

Hmm, looks like I missed uploading 3626bp01 (?) If so, here it is...


0 Minifig Head with Standard Grin Pattern - POV
0 Name: 3626bp01.dat
0 Author: Tore Eriksson
0 Unofficial Part
0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01

0 BFC CERTIFY CCW

0 // 1999-03 Chris Dee (chris_w_dee@hotmail.com)  Modified
0 // 2003-11-02 Hmick corrected overlapping quads
0 // 2004-04-06 SEB BFC'ed
0 // 2004-04-15 AJW added torus primitives

0 Modified March-1999: Chris Dee (chris_w_dee@hotmail.com)
0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV
Primitives

0 L3P IFNOTPOV

4 16 -4.975 4 -12.01 -4.975 8.75 -12.01 0 8.75 -13 0 4 -13
4 16 0 4 -13 0 8.75 -13 4.975 8.75 -12.01 4.975 4 -12.01
4 16 4.975 11.25 -12.01 4.975 8.75 -12.01 4.75 8.75 -12.055 4.75 11.25 -12.055
1 0 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4disc.dat
1 16 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4ndis.dat
4 16 2.25 11.25 -12.552 2.25 8.75 -12.552 0 8.75 -13 0 11.25 -13
4 16 0 8.75 -13 -2.25 8.75 -12.552 -2.25 11.25 -12.552 0 11.25 -13
1 0 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4disc.dat
1 16 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4ndis.dat
4 16 -4.75 8.75 -12.055 -4.975 8.75 -12.01 -4.975 11.25 -12.01 -4.75 11.25 -12.055
4 16 -4.975 11.25 -12.01 -4.975 14.2 -12.01 0 14.2 -13 0 11.25 -13
4 16 0 11.25 -13 0 14.2 -13 4.975 14.2 -12.01 4.975 11.25 -12.01
4 16 1.75 14.2 -12.652 0 14.2 -13 0 15 -13 1.75 14.75 -12.652
3 16 3 14.2 -12.403 1.75 14.2 -12.652 1.75 14.75 -12.652
3 16 3 14.2 -12.403 3.5 14.5 -12.304 3.5 14.2 -12.304
4 16 4.975 16 -12.01 4.975 14.2 -12.01 3.5 14.2 -12.304 3.5 16 -12.304
4 16 1.75 16 -12.652 3.5 16 -12.304 3.5 15 -12.304 1.75 15.75 -12.652
3 16 0 16 -13 1.75 16 -12.652 1.75 15.75 -12.652
4 0 1.75 14.75 -12.652 0 15 -13 0 16 -13 1.75 15.75 -12.652
4 0 3 14.2 -12.403 1.75 14.75 -12.652 1.75 15.75 -12.652 3.5 15 -12.304
3 0 3.5 14.5 -12.304 3 14.2 -12.403 3.5 15 -12.304
4 16 0 15 -13 0 14.2 -13 -1.75 14.2 -12.652 -1.75 14.75 -12.652
3 16 -1.75 14.75 -12.652 -1.75 14.2 -12.652 -3 14.2 -12.403
3 16 -3.5 14.2 -12.304 -3.5 14.5 -12.304 -3 14.2 -12.403
4 16 -3.5 14.2 -12.304 -4.975 14.2 -12.01 -4.975 16 -12.01 -3.5 16 -12.304
4 16 -3.5 15 -12.304 -3.5 16 -12.304 -1.75 16 -12.652 -1.75 15.75 -12.652
3 16 -1.75 15.75 -12.652 -1.75 16 -12.652 0 16 -13
4 0 0 16 -13 0 15 -13 -1.75 14.75 -12.652 -1.75 15.75 -12.652
4 0 -1.75 15.75 -12.652 -1.75 14.75 -12.652 -3 14.2 -12.403 -3.5 15 -12.304
3 0 -3.5 15 -12.304 -3 14.2 -12.403 -3.5 14.5 -12.304
4 16 -4.975 16 -12.01 -4.975 17 -12.01 0 17 -13 0 16 -13
4 16 0 16 -13 0 17 -13 4.975 17 -12.01 4.975 16 -12.01

5 24 0 4 -13 0 17 -13 4.975 4 -12.01 -4.975 4 -12.01


0 // replacing s\3626bs01.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 13 2-4cyli.dat
1 16 0 4 0 0 0 8 0 -6.4 0 8 0 0 t04o6250.dat
1 16 0 4 0 -8 0 0 0 -6.4 0 0 0 8 t04o6250.dat
1 16 0 17 0 0 0 -8 0 6.4 0 8 0 0 t04o6250.dat
1 16 0 17 0 8 0 0 0 6.4 0 0 0 8 t04o6250.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t04o6250.dat

1 16 0 4 0 13 0 0 0 13 0 0 0 -13 3-16cyli.dat
1 16 0 4 0 -13 0 0 0 13 0 0 0 -13 3-16cyli.dat
0

0 L3P ELSEPOV
0 #if (STUDS)
0 // REMmed by TE - object { stud2_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
0 // avoiding potetial undefined primitive problem
0 difference {
0 cylinder { <0,0,0>, <0,-4,0>, 6 }
0 cylinder { <0,0.01,0>, <0,-4.01,0>, 4 }
0 }
0 #end
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,4,0> }
0 object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,24,0> }
0 object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,3,0,0,0,8,0,21,0> }
0 cylinder{<0,0,0>,<0,17,0>,13.001
0 clipped_by{
0        union{
0                prism {linear_sweep linear_spline 0,14,28,
0                        <0,16>,<0,15>,<1.75,14.75>,<1.75,15.75>,<0,16>,
0
<1.75,15.75>,<1.75,14.75>,<3,14.2>,<3.5,15>,<1.75,15.75>,
0                        <3.5,15>,<3,14.2>,<3.5,14.5>,<3.5,15>,
0                        <0,16>,<0,15>,<-1.75,14.75>,<-1.75,15.75>,<0,16>,
0
<-1.75,15.75>,<-1.75,14.75>,<-3,14.2>,<-3.5,15>,<-1.75,15.75>,
0                        <-3.5,15>,<-3,14.2>,<-3.5,14.5>,<-3.5,15>
0                        }
0                cylinder{<0,0,10>,<-3.5, 13.1, 10>,1.25}
0                cylinder{<0,0,10>,<3.5, 13.1, 10>,1.25}
0                } rotate <-90,0,0>
0
0        }
0 #if (version >= 3.1) material #else texture #end { Color0 }
0 }
0       torus{9,4 clipped_by{difference{box{<-13,4,-13>,<13,-4,13>}
0         cylinder{<0,0,0>,<0,4,0>,9} plane{y,0}}}translate <0,17,0>}
0       plane{y,21 clipped_by{difference{sphere{<0,21,0>,9}
sphere{<0,21,0>,8}}}}
0
0       torus{9,4 clipped_by{difference{box{<-13,-4,-13>,<13,4,13>}
0         cylinder{<0,0,0>,<0,-4,0>,9} plane{-y,0}}}translate <0,4,0>}
0       plane{y,0 clipped_by{difference{sphere{<0,0,0>,9} sphere{<0,0,0>,8}}}}
0
0       cylinder{<0,4,0>,<0,17,0>,13}
0 L3P ENDPOV
0



Message is in Reply To:
  HQ minifig head (grin pattern) with LGEO
 
Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)

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