Subject:
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Re: HQ minifig head (grin pattern) with LGEO
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 7 Aug 2009 16:51:06 GMT
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Viewed:
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11022 times
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In lugnet.cad, Fernando A. Conchinhas Correia wrote:
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Im trying to render a minifig head (standard grin pattern) in high quality
and smooth surface, using LGEO in POV-ray (via LPub), But always got it
poligonized.
Do you know how to fix it?
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You mean like this?
The LDraw part is 3626bp01.dat. If your LGEO substitution is working properly,
you should have lg_3626bp01 included in your POV-Ray file. As an example, here
is a POV-Ray file which will produce the above image:
camera {
location <1100,-500,-1800>
sky <-0.13,-1,0.18>
right 4/3 * <-1,0,0>
look_at <-1.65,-13.27,2.66>
angle 1.33
}
light_source {<500,500,500> color rgb <1,1,1>}
light_source {<1100,-600,-2000> color rgb <1,1,1>}
background { color rgb <1,1,1> }
#declare lg_quality = 4;
#declare lg_studs = 1;
#include "lg_defs.inc"
#include "lg_color.inc"
#include "lg_3626bp01.inc"
#declare LDX_head_dot_ldr = union {
object {
lg_3626bp01
matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
matrix <1,0,0,0,1,0,0,0,1,0,-24,0>
material { Color14 }
}
}
object {LDX_head_dot_ldr material { Color14 } }
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Message is in Reply To:
| | HQ minifig head (grin pattern) with LGEO
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| Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)
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