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Subject: 
Re: HQ minifig head (grin pattern) with LGEO
Newsgroups: 
lugnet.cad
Date: 
Fri, 7 Aug 2009 16:51:06 GMT
Viewed: 
11022 times
  
In lugnet.cad, Fernando A. Conchinhas Correia wrote:
   I’m trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized.

Do you know how to fix it?

You mean like this?

The LDraw part is 3626bp01.dat. If your LGEO substitution is working properly, you should have lg_3626bp01 included in your POV-Ray file. As an example, here is a POV-Ray file which will produce the above image:

camera {
 location <1100,-500,-1800>
 sky <-0.13,-1,0.18>
 right 4/3 * <-1,0,0>
 look_at <-1.65,-13.27,2.66>
 angle 1.33
}

light_source {<500,500,500> color rgb <1,1,1>}
light_source {<1100,-600,-2000> color rgb <1,1,1>}

background { color rgb <1,1,1> }

#declare lg_quality = 4;
#declare lg_studs = 1;

#include "lg_defs.inc"
#include "lg_color.inc"
#include "lg_3626bp01.inc"

#declare LDX_head_dot_ldr = union {
 object {
  lg_3626bp01
  matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
  matrix <1,0,0,0,1,0,0,0,1,0,-24,0>
  material { Color14 }
 }
}

object {LDX_head_dot_ldr material { Color14 } }



Message is in Reply To:
  HQ minifig head (grin pattern) with LGEO
 
Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)

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