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 CAD / *33605 (-20)
  Re: [LSC] Colour Definition meta-statement
 
(...) Actually, I've most recently used dithering to simulate chrome/metal/metallic parts. Steve (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) OK, I'm alright with that. (...) If that's a needed parameter, I'd rather have it follow the METALLIC keyword. (...) I'm ok with that, too. Is '50%' really an adequate description? There can be many brush patterns... Steve (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) There had been discussion previously about differentiating true comments from meta-statements. The LSC agreed that it seems like a good idea to start prefixing meta-keywords with a punctuation mark, and we chose !. And !COLOUR is shorter than (...) (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) Actually, I was considering the possibility of (patterned) parts including custom color definitions, which would only apply to that part. (...) That's a good question. Think about this: what if file A also has some surfaces hard-coded to color (...) (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: Naming of parts
 
(...) By this metric, (URL) not a wing. That's reasonable. If 2413 were a wing, then so would (URL) they are the same shape, essentially. (...) I agree. There are, however, times when that is not possible---for example, (URL) undoubtedly similar (...) (21 years ago, 6-Feb-04, to lugnet.cad.dat.parts)
 
  Re: More color problems
 
(...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) L3P generates exactly the same color definition for 47, 0x06FFFFFF and 0x03FFFFFF, so normally it shouldn't matter which color you use. However, you include "ldraw_radiosity.inc" which again includes "LDRAW_RAD_COLORl.inc", and in this file (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: Naming of parts
 
(...) Another point to consider in differentiating between a wedge and a wing. IMHO a wing is not symmetrical and has a matching counterpart (left & right) and would be inherently thin. I cant imagine building a plane model with a wing as thick as a (...) (21 years ago, 4-Feb-04, to lugnet.cad.dat.parts)
 
  Re: More color problems
 
(...) The first problem is that I don't know where to get those, and I've never figured out whether they're included with the radiosity stuff...are they? (...) The problem is that the sky sphere still creates shadows. :( (...) Well, I tried that and (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) And here it is: (URL) The white minifig has turned out beautifully - though the sceptre isn't as clear as I would like. Oh well. Maybe I should just stick with solid white. The problem is that any shadows make the minifig look like it's just a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: TRAIN RIDE
 
(...) Neato Steve! We @ SCLTC have a FEW layout loop video's, including being a minifig as an 8wide train passes pulling 1/2 the layout's rolling stock, but I don't think they have been posted yet so I'll post to the group begging for them to be (...) (21 years ago, 5-Feb-04, to lugnet.trains, lugnet.cad, lugnet.animation, FTX)
 
  Re: curved monorail track
 
(...) I know, this is a late reply, but I've finished it. The "Monorail Track Curve Quarter" (2672) is at the tracker now. (URL) Bernd (21 years ago, 5-Feb-04, to lugnet.cad.dat.parts)
 
  Re: LDraw.org Bylaws - new proposed clauses
 
(...) I don't think we could list which companies to watch out for, and which not to, and be comprehensive. That's why there's a general removal clause in 6.04 to enable the members to remove a SteerCo member in cases of documented, serious (...) (21 years ago, 5-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  Re: More color problems
 
(...) Orion, This helps a lot - and fixes that problem. I'll remember to use the actual transparent colors in future! I'll post the full render when my sluggish computer actually decides to do something here. Thanks again, ~Mike (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: LPub and MegaPOV again
 
(...) There is NO need to uninstall POV-Ray 3.5! You can have POV 3.1g and 3.5 on the same PC. The ALL-IN-ONE-INSTALLER will attempt to install MEGAPOV into your POV 3.1g directory but if it does not find it it will create it's own folder. Okay here (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
 
  LPub and MegaPOV again
 
I finally decided to give LPub another go afte getting the Virtual Lego book last year. I installed everything on a clean machine using the all in one installer on the disk, apart from the fact that I had Povray 3.5 on it already. I have also just (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)


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