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 CAD / *31520 (-20)
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) In that case, I may just have to say don't use it in 16 bit mode. Does ldglite report ATI instead of "Apple Generic" in 16 bit mode? I know the ATI windows drivers on my old 4MB Rage Pro are so bad that they're unusable. However, on windows (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Thanks, I read your other post, so I won't be trying to compile the newer GLUT. The only reason I used to play around with GLUTs was to get LDGLite working correctly. Since discovering that GLUT 2.2.8 does give the pop up menu, I have switched (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) It happens with the 0.95 version to. Other weird things to note. When the stencil buffer isn't disabled, gooble-dee-goo is drawn to the screen. The gobble-dee-goo dissappears when the window is moved. (URL) you check for the amount of VRAM (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That's a bug. Probably for everyone. I'll have to examine all the messages from the popup windows to see which ones are stolen by the LEDIT mode keyboard handler. (...) I guess this was deliberate. For all the views not available in LEDIT (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, OS X is substantially free of such annoyances (thank heavens). Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  First version of DAT2RAV File
 
Here's the initial version of a compatibility wrapper, allowing you to easily use parts from Anton Raves' POV-Ray library in L3P-generated model files. Save the following text to a file, add a #include statement to your L3P model file, and then (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) I've been using System scale for the three Scala parts I've done. I chose System scale because the Scala parts do show up in many System sets (but I've never seen a Duplo piece in a System set, or vice-versa). I honestly didn't know about (...) (21 years ago, 24-Jul-03, to lugnet.cad, FTX)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) If it doesn't happen with the 0.9.5 version of ldglite then it's a bug. I suspect it may be the code I wrote to avoid the Windows nagware tooltips and reminder windows. It's supposed to copy the front color buffer into the backbuffer after an (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Good point. As I wrote in another post, we could keep the individual part files on a dev server, and distribute a single combined file. Or store all the individual definitions in a SQL database. (...) Ack! I better post my work soon, or it (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) AFAIK, they have to be explicitly included. (...) Not really, because then there'd be an issue of search order order, too much complication. (...) I prefer to keep it simple -- either one big file with everything in it, or one master file that (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) For one, I'm not keen on putting POV-Ray code in LDraw part files. Besides complicating the review/certification process, it also ties the LDraw library to one specific renderer, in an official way. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Hmm. I'll haul out some of mine and recheck the LDraw part. (...) Alright, I'll grab some of those 500 model files, and see what's up. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) Scala is kind of odd -- Scala 'flower studs' are double-sized, but parts like the 'brick 1 x 1 x 2/3 round with tabs' have System studs. And Scala flower-studs interlock with System-style anti-studs (the tubes on the underside of parts). Scala (...) (21 years ago, 24-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Well that makes sense. The bug is worse. (...) Oh, again... sorry, I guess I should read the readme better. I had not noticed that the home and end keys were the keys that did the "out of plane" movements in the 1, 2, 3, 4, 5, and 7 views. In (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Charles, thanks. This solution worked for me. (Sorry Chris, I posted in the ldglite thread before trying this out -- it worked much faster than I thought!) Perhaps the other error was dependent on the libForeground problem. Chris, since (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, thanks for the info. The pop-up menu had been working for me with the GLUT in GLUT.framework 2.2.8 (dated February 11). I got the same error trying to build GLUT from the sample code. --Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Apparently yes, but it has the drawback you noticed below. (...) This is because from certain viewpoints two parallel edges exactly cover each other. In XOR math they cancel each each other out and the part disappears. The Stencil buffer (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) I am probably messing up the nomenclature... I think it is supposed to mean that it is the 5th version of GLUT that was made for Mac OS X, and it corresponds to GLUT version 3.0. The 2nd one must be the 7th version of glut made specifically (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)


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