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  Re: Crazy, OK Heretical Idea ...
 
(...) Uh, you might want to recheck that enthusiasm. Right now, AFAIK (and I haven't double-checked, so you might want to try it), *only* LDLite will render all of the LDLite meta-statements. They definitely are not allowable in parts submitted for (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
I just did a double take : ) YEA, vertex lists ! I was working up to proposing just this sort of addition to the standard. Since these already exist can they be grandfathered into the 1.0 document that Orion has prepared ? -JSM PS. I was so annoyed (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Yes! LOD would be very useful. There are several general purpose LOD methods out there, but again we may be able to improve performance or ease a renderer's job, by supplying even more information in a part file. Polygons, could be flagged as (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I would think that some sort of 'material' definition would definitely be useful, to give these (reflection etc.) types of hints to a renderer. I'm not sure that 'textures' themselves are required, but then again, Textures may be a better way (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Since Jason brought this up -- *is* there a method for material/texture mapping in z-buffer renderers like LDraw? TLG is using more 'special treatment' materials in their parts, and it would be very nice if LDraw could keep up. I'd be a very (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) OK, so that leads to one of my desires in an upgraded (or different) GDL: level-of-detail control. Basically, there should be language elements that allow authors to flag the priority of different elements in a file -- so the main outside body (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) I don't think that's really a fair and answerable question. As a parts designer, I'd rather work in the format that is (a) the least work for me and (b) gives me the results I want. As a parts designer, I'm not terribly concerned about (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) That's my impression also. They seem to be oriented towards (relatively) lower polygon counts, and increased usage of textures. They use the textures to achieve the details so that they don't need to bog down the system with more vertices and (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: LDRAW.org is back ... kinda
 
(...) *cough, cough* That's true, for certain values of 'RSN'. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Significance of stud orientation
 
(...) That happened because, until yesterday or maybe today, all the files were very out-of-date on ldraw.org. The unofficial download file should be OK now. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Significance of stud orientation
 
(...) Yes, I think it would be worth making these changes. However, I don't imagine that parts will be rejected from the library because their stud-orientation is bad. I know real-world stud-logos are more uniform than they were in the (distant) (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: New parts and question about metal parts
 
(...) I don't understand what the functional difference is for those parts? (...) As I (currently) understand it, LEGO generally doesn't create their electric stuff, they contract it out -- so there wouldn't be a LEGO part number for the metal bits. (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
Geez, it'd be nice if I finished my thought... (...) If the renderer allowed the user to change the include/search path from the default: ldraw\parts;ldraw\p to ldraw\parts.ldl;ldra...dl;ldraw\p The renderer would pick up the translated parts first. (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Primitives with different BFC winding
 
(...) Different winding should not be a big deal. The BFC standard requires renders to keep track of the winding direction and cull correctly. Steve (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
Quoting out of the original order: (...) Flaming? Well, you should go research LDraw II, now that Jacob's server is back online. (...) How do these formats do with the number of triangles normally found in an LDraw model? My impression is that these (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) You might look into the LDLite language extensions -- they probably don't qualify as true vertex lists, but they do allow you to write files in a vertex-list friendly fashion. You can use the POINT meta-statement to define each vertex at the (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) I agree and I think it'll represent a great step toward enhanced collaboration with the community. (...) I don't get that impression... I think LEGO will strive to work with the LCAD/LDraw community to establish new standards. I think the (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) Alright here's the deal. The ultimate aim of the LSC is to compile and consolidate all of the LDraw related file format definitions into one document (1.0.0) and then, once the initial work is done, solicit ideas to further extend or modify (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Minifig vest sticker
 
(...) This is a sticky question. Generally, I'd prefer stickers to be located in the XZ plane. But this sticker seems special-purpose enough that maybe it should be set in the same orientation/position as the vest. So inserting a vest part, then (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Mac Brick CAD (MBC)
 
Awesome! I didn't even know this was in development. Just didn't think to look, I guess. I'll be downloading and learning it soon! Rick Clark (...) (21 years ago, 30-Apr-03, to lugnet.cad.dev.mac)


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