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 CAD / *14405 (-20)
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Go fer it. Let me know if you need the part number -- I don't remember if they were all posted or not. Steve (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
(...) IIRC, several parts were rejected in one of the votes but that was the only time. Don't you remember the endless discussion about people being allowed to model parts that they don't have ? Leonardo (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
I would like to bring under your attention that in the past year some "Needs Work" parts actualy have been fixed by authors other than original ones. And recently myself and other people did review some parts that didn't have the "Needs Work"-tag on (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Sphere tesselation
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:f5csrssq9rkotte...4ax.com... (...) 5 (...) points (...) Thanks for the info. The next thing I'm going to try will be similar, but iterative instead of recursive in order to allow for a set (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Steve, I have shortened the shoulder-pegs as you suggested. Then, just for fun, I put a transparent skull on top a transparent torso and ran it through POV. The neck peg sticks up into the skull, ruining the effect. :) Dennis. (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Parts names wanted
 
(...) I have post a scan of all elements: (URL) parts are red circled. I have also marked three different colored bars. There is no number on these. Is there a name for these ones too? Eelco Kooiker (URL) (24 years ago, 12-Sep-00, to lugnet.cad)
 
  Re: Sphere tesselation
 
(...) It was a fractal-thingy--it started with a 10-vertex triangular mesh (the three points on the axes, two points along each edge, and the point at the center of the surface of the hemi-demi-semi-sphere). Then it divided each triangle in the mesh (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
[follow-up re-directed to ".dev"] (...) I'd like to take a crack at it. Thanks, Franklin (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Travis Cobbs created the lines for the cylinders. To be honest, it was over my head. But I will study the explaination he gave and will try to shorten the cylinders. (...) Yes. And I had to edit 99% of my quad lines for 'bad vertex sequence'. (...) (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Parts names wanted
 
(...) I don't have the DSDK, so I can't offer any suggestions. But if you could post some scans of the parts, maybe I could help. Steve (24 years ago, 12-Sep-00, to lugnet.cad)
 
  Re: Could someone help me with this?
 
(...) Isn't there anyone who knows what to do? Please! I'm desperate..... Greetz, Jay (24 years ago, 12-Sep-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: HELP !!! Rotating a cylinder
 
"Dennis Osborn" <osbodr01@holmes.ipfw.edu> wrote in message news:G0qCM2.AE4@lugnet.com... (...) rotation (...) I (...) No problem. Thanks for the "credit". One thing about writing a program which displays these models is that you tend to get a (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Help generating images of ALL parts in ALL colors
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:G0qDBJ.CsC@lugnet.com... (...) I got it when I went from 1.6 to 2.0. After about a week of fighting with LDAO over a 1.3 GIG (Yes, I said GIG as in GIGABYTE!) VEC, I reverted back to 1.6 (...) (24 years ago, 11-Sep-00, to lugnet.cad)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
Excellent job on the torso! Now, for the arm ... is anyone working on it? Primus BuS ComStar LEGO Mechcommander: (URL) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Sphere tesselation
 
(...) You got me on that one 8) See ya Rui Martins (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  m6361  [DAT]
 
Has anybody seen this metal hook in another set? Is it modelled in lcad? 0 Model Crane truck 0 Original name: 6361.dat 0 Author C.Daelman <cdaelma@pi.be> 0 Pattern on crane arm is missing 0 Sticker on pannels container missing(2x) 0 Cable is missing (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.models.sets)
 
  Re: Sphere tesselation
 
"Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  Re: Sphere tesselation
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:ppnprssksi9anl3...4ax.com... (...) How did you generate this file? It certainly looks like it was algorithmically generated. Don't tell me you figured out all those points BY HAND? I did (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) It's awesome! A True Master Piece! I think it should be called "Minifig Skeleton Torso" instead. -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)


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