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 CAD / LDraw Files / Parts / 1569
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Subject: 
Re: Skeleton Torso: Attn Steve Bliss
Newsgroups: 
lugnet.cad.dat.parts
Followup-To: 
lugnet.cad.dev
Date: 
Tue, 12 Sep 2000 14:21:23 GMT
Viewed: 
1042 times
  
[follow-up re-directed to ".dev"]

Steve, I originally volunteer to do the skeleton arm as well,
but my priorities have changed and I will not be able to to it.

OK.  I'll go back to work on the arm,
unless someone else wants to do it.

I'd like to take a crack at it.

Thanks,
Franklin



Message has 1 Reply:
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Go fer it. Let me know if you need the part number -- I don't remember if they were all posted or not. Steve (24 years ago, 12-Sep-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)

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