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[follow-up re-directed to ".dev"]
> > Steve, I originally volunteer to do the skeleton arm as well,
> > but my priorities have changed and I will not be able to to it.
>
> OK. I'll go back to work on the arm,
> unless someone else wants to do it.
I'd like to take a crack at it.
Thanks,
Franklin
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Message has 1 Reply:
Message is in Reply To:
| | Re: Skeleton Torso: Attn Steve Bliss
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| (...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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