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Subject: 
Re: Skeleton Torso: Attn Steve Bliss
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Tue, 12 Sep 2000 16:19:42 GMT
Viewed: 
1100 times
  
In lugnet.cad.dat.parts, Steve Bliss writes:
In lugnet.cad.dat.parts, Dennis Osborn writes:
Here is my final version of the skeleton torso.  Please send comments if you
see something that needs to be improved.

Just glancing at it (in L3Lab (the spine looks particularly cool in
transparent/non-dithered mode)), the only thing that leaps out is the
cylinders that make the base of the shoulder-pegs should be shorter -- they
intrude into the balls on the ends of the pegs.

Then again, unless someone starts making transparent skeletons, the cylinder
ends won't make any difference.


Steve, I have shortened the shoulder-pegs as you suggested.  Then, just for
fun, I put a transparent skull on top a transparent torso and ran it through
POV.  The neck peg sticks up into the skull, ruining the effect. :)

Dennis.



Message is in Reply To:
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)

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