Subject:
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Re: Skeleton Torso: Attn Steve Bliss
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 12 Sep 2000 16:19:42 GMT
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Viewed:
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1100 times
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In lugnet.cad.dat.parts, Steve Bliss writes:
> In lugnet.cad.dat.parts, Dennis Osborn writes:
> > Here is my final version of the skeleton torso. Please send comments if you
> > see something that needs to be improved.
>
> Just glancing at it (in L3Lab (the spine looks particularly cool in
> transparent/non-dithered mode)), the only thing that leaps out is the
> cylinders that make the base of the shoulder-pegs should be shorter -- they
> intrude into the balls on the ends of the pegs.
>
> Then again, unless someone starts making transparent skeletons, the cylinder
> ends won't make any difference.
Steve, I have shortened the shoulder-pegs as you suggested. Then, just for
fun, I put a transparent skull on top a transparent torso and ran it through
POV. The neck peg sticks up into the skull, ruining the effect. :)
Dennis.
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Message is in Reply To:
| | Re: Skeleton Torso: Attn Steve Bliss
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| (...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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