Subject:
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Re: Sphere tesselation
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 11 Sep 2000 19:45:45 GMT
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Reply-To:
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Rui.Martins@link.^nomorespam^pt
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Viewed:
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610 times
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On Mon, 11 Sep 2000, Travis Cobbs wrote:
> "Rui Martins" <Rui.Martins@link.pt> wrote in message
> > The "perfect" solution for polys, is to make the objects interpenetrate each
> > other, a let the renderer to the "pixel match work".
>
> True, but that is only possible if the cylinder and the sphere have
> different radii. If they both have the same radius, the polygons along the
> edges of the sphere need to be capable of lining up with the cylinders.
You got me on that one 8)
See ya
Rui Martins
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Message is in Reply To:
| | Re: Sphere tesselation
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| "Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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