To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 5173
5172  |  5174
Subject: 
Re: Sphere tesselation
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 11 Sep 2000 19:45:45 GMT
Reply-To: 
RUI.MARTINS@LINK.spamcakePT
Viewed: 
1255 times
  
On Mon, 11 Sep 2000, Travis Cobbs wrote:

> "Rui Martins" <Rui.Martins@link.pt> wrote in message
> > The "perfect" solution for polys, is to make the objects interpenetrate each
> > other, a let the renderer to the "pixel match work".
> 
> True, but that is only possible if the cylinder and the sphere have
> different radii.  If they both have the same radius, the polygons along the
> edges of the sphere need to be capable of lining up with the cylinders.

You got me on that one  8)

See ya

Rui Martins



Message is in Reply To:
  Re: Sphere tesselation
 
"Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (26 years ago, 11-Sep-00, to lugnet.cad.dev)

9 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR