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Subject: 
Re: Sphere tesselation
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 11 Sep 2000 19:45:45 GMT
Reply-To: 
Rui.Martins@link.^nomorespam^pt
Viewed: 
610 times
  
On Mon, 11 Sep 2000, Travis Cobbs wrote:

"Rui Martins" <Rui.Martins@link.pt> wrote in message
The "perfect" solution for polys, is to make the objects interpenetrate each
other, a let the renderer to the "pixel match work".

True, but that is only possible if the cylinder and the sphere have
different radii.  If they both have the same radius, the polygons along the
edges of the sphere need to be capable of lining up with the cylinders.

You got me on that one  8)

See ya

Rui Martins



Message is in Reply To:
  Re: Sphere tesselation
 
"Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)

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