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 CAD / *12010 (-20)
  Re: Suggestions for new primitives: Flex-System hoses.
 
Sounds like a good idea. We should do a similar thing for the ribbed hoses. Steve (...) (25 years ago, 1-May-00, to lugnet.cad.dev)
 
  Re: LDS ver 0.31 - Added PIPE
 
(...) Yah, that makes sense. (...) Sort of. Well, not really. I didn't want to ROTATE around Y (although that's a useful function). Well, in my case rotating would work, but only because the objects I was working with were symmetric. I was trying to (...) (25 years ago, 1-May-00, to lugnet.cad.dev)
 
  Re: Annoucement and Questions
 
(...) cool! <snip> (...) Something I am trying to do, to help in inventorying is adding some meta information to the parts DB - like type (which we already have), and some size info (fits in 4x4, 1x8, etc) - that way, if you know how big it is, you (...) (25 years ago, 1-May-00, to lugnet.cad.mlcad)
 
  Help Needed: LEGO Pinball  [DAT]
 
Hi Technic maniacs, I have an idea of making a LEGO Pinball game. The .DAT file below is a very coarse schetch of the principles that could be used. Of course, the table has to be much larger. I happen to have a couple of Technic parts that look (...) (25 years ago, 1-May-00, to lugnet.cad.dat.ideas)
 
  Re: Annoucement and Questions
 
In article <Ftv2Bu.DFJ@lugnet.com>, jmatthew@columbus.rr.com says... (...) Already done ! :-) Wait for MLCad V1.9 ! Michael (25 years ago, 1-May-00, to lugnet.cad.mlcad)
 
  Re: Moving an object in a scene
 
I got around to trying your tips Brams and they worked like a charm. The result can be seen here (URL) again (...) (25 years ago, 1-May-00, to lugnet.cad.ray)
 
  Re: Annoucement and Questions
 
Michael Lachmann <michael.lachmann@maxmobil.at> wrote in message news:FttFtA.94s@lugnet.com... <snip> (...) have (...) find (...) I think finding parts is pretty easy and intuitive already, but showing a few more parts in the preview window (...) (25 years ago, 1-May-00, to lugnet.cad.mlcad)
 
  new model (trains)
 
hey gents... whaz-hat-nin? A while back i did a model based upon the dash 9. Or is it the dash 8? (ac4400cw just with a 4 wheel configuration)I pulled off the "truck rotation" by getting inspiring ideas from giant Oscale trains. the trucks pivit, (...) (25 years ago, 1-May-00, to lugnet.cad)
 
  Re: Moving an object in a scene
 
Thanks, I'll give that a try. Jason (...) (25 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: Part request: U.S. Flag
 
(...) I have only seen U.S. 777 on picture: (URL) I only have the 3596 with U.S. flag stickers IRL. /Tore (25 years ago, 30-Apr-00, to lugnet.cad.dat.parts)
 
  Re: Moving an object in a scene
 
(...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (25 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Part request: U.S. Flag
 
I'm looking for LDraw part #777pxx "Flag on flagpole old" with U.S. flag pattern (I don't know if there ever was such a part, though). Alternatively part #3596pxx "Flag on flagpole with U.S. pattern" would do (although then I'd need the same flag (...) (25 years ago, 30-Apr-00, to lugnet.cad.dat.parts)
 
  Moving an object in a scene
 
In POV-Ray how does one go about changing the position of a model in the scene. I've figured out how to move the camera around, but can't figure out how to move an object. Any help would be appreciated. Also what do I need to do to add a 2nd model (...) (25 years ago, 30-Apr-00, to lugnet.cad.ray)
 
  Re: MOC: Apollo lunar module (repost)
 
Rick Kujawa <spacerocks@iname.com> writes in lugnet.cad.dat.models: (...) If there's demand (and I can figure out how to do it), I might create building instructions for it and post them also. The only problem building one would be finding the right (...) (25 years ago, 30-Apr-00, to lugnet.cad.dat.models)
 
  Re: How does "Enter Rotation" work
 
In article <FttJMD.46M@lugnet.com>, jae@interwrx.com.nospam says... (...) This is a bug in MLCad which I figured out when I implemented the new enter dialog for version 1.9. All I can say right now is: Sorry ... in normal cases it does what it says (...) (25 years ago, 30-Apr-00, to lugnet.cad.mlcad)
 
  Re: Does this part exist in LDraw
 
Thanks that looks to be the part I was looking for. Jason (...) used (...) wide. (...) Technic (...) you (...) (25 years ago, 30-Apr-00, to lugnet.cad)
 
  Re: LDS ver 0.31 - Added PIPE
 
(...) Steve, I don't want to 'fix' it. There are too many applications for the MIRROR function as it works today*). If I read you correctly, you don't want the object mirrored x- and z-way, but duplicated around the y-axis. So maybe I can create a (...) (25 years ago, 30-Apr-00, to lugnet.cad.dev)
 
  Re: MOC: Apollo lunar module (repost)
 
Axel, Thats the coolest Space lego vehicle I've ever seen. Makes me want to make one. As a non-cad program possessing member of Lugnet its nice to see the .jpg renderings. (...) (25 years ago, 30-Apr-00, to lugnet.cad.dat.models)
 
  How does "Enter Rotation" work
 
I can't seem to figure out how the "enter rotation" option works when you right click on a part. I'll enter a value in and sometimes the rotation makes sense, and other times I can't figure out why its doing whats its doing. For instance I'll rotate (...) (25 years ago, 30-Apr-00, to lugnet.cad.mlcad)
 
  Re: Does this part exist in LDraw
 
(...) The part you seek was posted to the lugnet.cad.dat.parts newsgroup as 4266 Technic Wheel 20x30 (search on that to find the messages). I think that is the part you need anyway, I cant find anything else that fits (25 years ago, 30-Apr-00, to lugnet.cad)


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