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Subject: 
Re: How does "Enter Rotation" work
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sun, 30 Apr 2000 13:17:48 GMT
Viewed: 
1914 times
  
In article <FttJMD.46M@lugnet.com>, jae@interwrx.com.nospam says...

I can't seem to figure out how the "enter rotation" option works when you
right click on a part.  I'll enter a value in and sometimes the rotation makes
sense, and other times I can't figure out why its doing whats its doing.  For
instance I'll rotate a part 90 deg in the z direction, and then I'll do 90 in
the y and the part is back where it started.  And other times I'll put in 270
and the part rotates 180.  The relative option is checked.  I try it without
relative checked and I still can't figure out what's going on.

Thx
Jason

This is a bug in MLCad which I figured out when I implemented the new enter
dialog for version 1.9.

All I can say right now is: Sorry ... in normal cases it does what it says but
since it multiplies the matrixes (another representation of rotations
internaly) a wrong result appears.

This bug is solved in the next release (somewhere in about a week from now)

Michael



Message is in Reply To:
  How does "Enter Rotation" work
 
I can't seem to figure out how the "enter rotation" option works when you right click on a part. I'll enter a value in and sometimes the rotation makes sense, and other times I can't figure out why its doing whats its doing. For instance I'll rotate (...) (25 years ago, 30-Apr-00, to lugnet.cad.mlcad)

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