Subject:
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Re: How does "Enter Rotation" work
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Sun, 30 Apr 2000 13:17:48 GMT
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Viewed:
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1914 times
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In article <FttJMD.46M@lugnet.com>, jae@interwrx.com.nospam says...
>
> I can't seem to figure out how the "enter rotation" option works when you
> right click on a part. I'll enter a value in and sometimes the rotation makes
> sense, and other times I can't figure out why its doing whats its doing. For
> instance I'll rotate a part 90 deg in the z direction, and then I'll do 90 in
> the y and the part is back where it started. And other times I'll put in 270
> and the part rotates 180. The relative option is checked. I try it without
> relative checked and I still can't figure out what's going on.
>
> Thx
> Jason
This is a bug in MLCad which I figured out when I implemented the new enter
dialog for version 1.9.
All I can say right now is: Sorry ... in normal cases it does what it says but
since it multiplies the matrixes (another representation of rotations
internaly) a wrong result appears.
This bug is solved in the next release (somewhere in about a week from now)
Michael
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Message is in Reply To:
| | How does "Enter Rotation" work
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| I can't seem to figure out how the "enter rotation" option works when you right click on a part. I'll enter a value in and sometimes the rotation makes sense, and other times I can't figure out why its doing whats its doing. For instance I'll rotate (...) (25 years ago, 30-Apr-00, to lugnet.cad.mlcad)
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