To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.buildOpen lugnet.build in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / 7986
7985  |  7987
Subject: 
Creative Processes (was Re: Success Ratio)
Newsgroups: 
lugnet.space, lugnet.build, lugnet.general
Date: 
Thu, 1 Mar 2001 07:57:57 GMT
Viewed: 
43 times
  
Interesting,

there seems to be 2 diff kinds of builders out there:

1) those who plan and then execute
2) those who sit and creatively flow

i tend to do a little of both, like this:

i often sit and tinker, creatively experimenting
w/ many ideas, not full MOCs, just parts of engines,
parts of windshields or cabins or such...

then also,
i will plan out a ship,
i actually drew my M.E.D.I.C. out on paper first
but the Yellowjacket came from a sit-down creative
non-stop session.

taking this thread in a new direction,
how do you all see yourselves and your creative
processes?

thx much
-paul

In lugnet.space, James Simpson writes:
In lugnet.space, Paul Hartzog writes:

I am wondering,
what's the typical success ratio out there?
am i the only one who doesn't have every
MOC turn out wonderful on the first try ;-)

When I take my time in planning a model my success rate is usually just about
100%; when I just have a go at the pile, my success rate is probably about 10%.

james



Message has 4 Replies:
  Re: Creative Processes (was Re: Success Ratio)
 
(...) I tend to sketch or start from a cool picture I find somewhere, but beyond that, I build pretty free-form and just shoot for making the model look like the picture in the end. ~Grand Admiral Muffin Head Mark's LEGO® Creations (URL) (23 years ago, 1-Mar-01, to lugnet.space, lugnet.build, lugnet.general)
  Re: Creative Processes (was Re: Success Ratio)
 
(...) Actually, I find that the size of the creation dictates to correct amount of forethought. The larger you build, the more you have to plan it out to ensure success. Most of my smaller things are just freebuilding on the spot. But for things (...) (23 years ago, 2-Mar-01, to lugnet.space)
  Re: Creative Processes (was Re: Success Ratio)
 
(...) I usually get an "IDEA!" (Always complete with the exclamation point) and then start to work around it. This idea can be totally random, or about a specific piece I want to use in a specific way (just to see if I can) and then moves on from (...) (23 years ago, 2-Mar-01, to lugnet.space, lugnet.build, lugnet.general)
  Re: Creative Processes (was Re: Success Ratio)
 
(...) ...snip. (...) That explains a lot! Yeah, I've never sat down and planned anything I did (although, maybe building Transformers while constantly comparing them to the actual toy in front of me counts as preparation? I mean, it's even better (...) (23 years ago, 2-Mar-01, to lugnet.space, lugnet.build, lugnet.general)

Message is in Reply To:
  Re: Success Ratio
 
(...) When I take my time in planning a model my success rate is usually just about 100%; when I just have a go at the pile, my success rate is probably about 10%. james (23 years ago, 27-Feb-01, to lugnet.space, lugnet.build, lugnet.general)

24 Messages in This Thread:


















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR