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Subject: 
Re: Mark's Lego Creations Update! 1/3/01
Newsgroups: 
lugnet.space, lugnet.build
Date: 
Thu, 4 Jan 2001 21:03:18 GMT
Viewed: 
185 times
  
Karim Nassar at karim@karimnassar.com wrote:

> 
> Nice ship. Despite previous criticisms, I think that your design intent was
> clear and that you nailed it pretty well, as usual.

Thanks :^)

> Not quite knowing what
> technologies are available in the model's "sphere of reality," I have a few
> likes and dislikes that may or may not be completely moot:

I usually just shoot for the general Star Wars-ish sphere of technology. I
throw in some things here and there from other Science Fiction that I like,
but I don't adhere to any one type of tech, really.

> 
> I like the fact that most of the ship's mass is located BETWEEN the engines...
> in space, with any kind of kinetic reaction drive, putting the mass of the
> ship
> as close as possible to the point of thrust will result in the highest
> stability flight (and conversly, the lowest maneuverability), which seems
> entirely appropriate for this type of vessel.

Uh, yeah! I sure did that on purpose. ;^)

Actually, I just sketched something like this on a sticky note at work and
put some engine nacelles on the sides 'cause I thought it was cool.

> 
> I like that little attempt was made to tailor to aerodynamics... no wings, or
> flaps, or whatever... this is a spacecraft after all! Such things are
> expensive, and a corporate buyer is not likely to waste money if they are not
> necessary.

This is one of those areas where I kind of have wings or flaps if I think it
looks cool. On this freighter, I was really trying to make it look
industrial and have a low profile like the Millennium Falcon.

> 
> I don't particularly like the large "window" surface areas, since they would
> be
> very high-maintenance, likely to be damaged in the highly industral ports that
> such a frieghter would be docking in, and easily and cheaply replacable with
> cameras and viewscreens.  Of course, this only applies if this belongs in a
> "hard science" universe... Having said that, I do like the "glass front"
> look...

Ah, but if they're "transparent aluminum" they might stand up to duress a
bit better, eh? ;^)

> 
> I'm not too satisfied by the "blocky" front surface of the hull, especially
> the
> orange stripe to the right of the cockpit... it is distracting, and screams
> "LEGO toy" :) If you could find just one or two orange half-wedges (from
> sebulba's podracer) to ease that surface, it would be 100% better :)

Yeah, I don't have that set. Been meaning to get it. Maybe I'll look for one
on clearance sometime soon.

> 
> I love the detailed interior... I've got a half-finished design for a
> similar-sized frieghter in LDraw, and have been thinking about building it in
> real life, because it is primarily waiting on LCAD parts that don't exist
> yet... This has inspired me... and if I can get a job soon, maybe I'll start
> building it ;)

Wow! I've inspired the great and powerful Karim! ;^) Cool!

~Mark "Muffin Head" Sandlin
--
Mark's Lego Creations
http://www.nwlink.com/~sandlin/lego



Message has 1 Reply:
  Re: Mark's Lego Creations Update! 1/3/01
 
In lugnet.space, Mark Sandlin writes: <snips,snips,snips> (...) That's exactly how I build. well... I don't sketch things out, but I do put stuff on 'cause I think it looks cool... <G> I usually start out with plates, design a base shape for the (...) (26 years ago, 4-Jan-01, to lugnet.space, lugnet.build)

Message is in Reply To:
  Re: Mark's Lego Creations Update! 1/3/01
 
(...) Mark, Nice ship. Despite previous criticisms, I think that your design intent was clear and that you nailed it pretty well, as usual. Not quite knowing what technologies are available in the model's "sphere of reality," I have a few likes and (...) (26 years ago, 4-Jan-01, to lugnet.space, lugnet.build)

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