 | | Re: TTT - R22 - ball board
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(...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Is it too late to register?
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Is it too late to register for this year's Brickfest? I noticed the cutoff for pre-registration was July 25th, but I wondered if there was a possibility for late registration... Also, if late registration is possible, what is the fee? -- Thomas Main (...) (20 years ago, 10-Aug-06, to lugnet.events.brickfest)
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 | | Re: Bugs in rad_def.inc
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(...) Thanks Niels, but the kudos go to Koyan Derudder (URL). All I did was take his work and put it in magazine format, along with a model that's easy to build. Koyan did all of the hard part, and we should be thanking him. :-) (20 years ago, 10-Aug-06, to lugnet.cad.ray, FTX)
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 | | Re: 4x4 Tic Tac Toe...
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(...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: TTT - R22 - ball board
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(...) I agree with Vitali on this. its "simple" as a T3 game, yet, by allowing the balls/marbles (1) to start off to the side, opens up many different ways to play your ball. Chris 1. to be determined (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | dove comprare lego vicino a rimini?
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come da titolo. dato che vado per 1 settimana a igea marina in ferie, volevo sapere se qialcuno di voi conosce dei posti dove poter comprare dei lego anche set fuori catalogo. magari anche in qualche negozio di San marino. ciao e grazie Andrea (20 years ago, 10-Aug-06, to lugnet.org.it.itlug)
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 | | swan firmware motor problem
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Hi, I trying out the Swan firmware (Fast0103.lgo) with nqc 3.1 r4 but for some reason the motors won't turn on. Has anybody seen something like that? If I run the program, it does all the other things, even switch on the little motor triangles on (...) (20 years ago, 9-Aug-06, to lugnet.robotics.rcx.nqc)
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 | | Re: AZLUG MEETING COME ON WE CAN DO IT
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How about BJs at Desert Ridge? (20 years ago, 10-Aug-06, to lugnet.loc.us.az)
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 | | Re: My Return and the MAWS
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(...) Yeerp, I did mutliate those...rather sloppy job at that, heh. Well, it's not as bad as most people might think, quite a few people I know go crazy with their X-acto knives. I don't have quite as much Lego as I like, so I only have a handful of (...) (20 years ago, 10-Aug-06, to lugnet.people, FTX)
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 | | Re: rtlToronto 2006 shirts
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(...) I wouldn't mind getting one myself. (...) I think the line art should look a little better. Vitali (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: TTT - R22 - ball board
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I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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 | | Re: 4x4 Tic Tac Toe...
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Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 4x4 Tic Tac Toe...
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(...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 4x4 Tic Tac Toe...
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(...) Or 9 mans Morris, with axels in holes: (URL) A> (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 4x4 Tic Tac Toe...
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(...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Our the R-games too hard?
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(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 4x4 Tic Tac Toe...
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(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtlToronto 2006 shirts
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(...) Count me in for one.... (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Our the R-games too hard?
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(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: TTT - R22 - ball board
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(...) Since I won't be at dinner (most likely), here is my 2 cents, based on Chris' board, and the one used by the the club with blocks. My proposed board: (URL) One player has the red area, one has the blue. During a bots turn, it can be anywhere (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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